Working its way up from the back of the class: #15,179 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
25/ 100
F
Lost ground: down 7,572 places this week. A strong wipe could turn it round.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 7 Oct, 17:25 UTC21d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [NL] Dutch Patriots [EU] 2xStone+Metal / No decay based in?
You won't find a region tag on [NL] Dutch Patriots [EU] 2xStone+Metal / No decay, but its name indicates Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 84.30.5.254:28115.
Is [NL] Dutch Patriots [EU] 2xStone+Metal / No decay up, and how steady is its uptime?
At this moment, [NL] Dutch Patriots [EU] 2xStone+Metal / No decay is offline; the last time it was seen was 12 days ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. On 18 September 2026, Rust Server Score saw it for the first time.
Which Rust version is [NL] Dutch Patriots [EU] 2xStone+Metal / No decay running?
Rust network protocol 2634 and build 167781 on Linux is what [NL] Dutch Patriots [EU] 2xStone+Metal / No decay runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does [NL] Dutch Patriots [EU] 2xStone+Metal / No decay wipe its map?
There are too few wipes on record for [NL] Dutch Patriots [EU] 2xStone+Metal / No decay to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 21 days 6 hours have passed since this world was made.
What should you expect from wipe day on [NL] Dutch Patriots [EU] 2xStone+Metal / No decay?
The average peak on its recent wipes was 0 players. The crowd on the latest wipe was largest 0 hours after it began.
Population
Where does [NL] Dutch Patriots [EU] 2xStone+Metal / No decay place in the wider field of Rust servers?
Over the last seven days, [NL] Dutch Patriots [EU] 2xStone+Metal / No decay has #15,179 for player hours, in the top 70% of all ranked servers.
Is [NL] Dutch Patriots [EU] 2xStone+Metal / No decay a busy server?
[NL] Dutch Patriots [EU] 2xStone+Metal / No decay is offline at the moment; the last time it was seen was 12 days ago.
Tags and filters
What is meant by the tags on [NL] Dutch Patriots [EU] 2xStone+Metal / No decay?
gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags [NL] Dutch Patriots [EU] 2xStone+Metal / No decay publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does [NL] Dutch Patriots [EU] 2xStone+Metal / No decay appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [NL] Dutch Patriots [EU] 2xStone+Metal / No decay: European Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
How is [NL] Dutch Patriots [EU] 2xStone+Metal / No decay set up, and what rules does it keep?
You will find no gather rate in the name of [NL] Dutch Patriots [EU] 2xStone+Metal / No decay. The group limit stays at the game's default of 8 players. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Which map is in play on [NL] Dutch Patriots [EU] 2xStone+Metal / No decay?
A procedural map of size 3,500 and seed 831540761, generated by the game, is what [NL] Dutch Patriots [EU] 2xStone+Metal / No decay runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How do you get onto [NL] Dutch Patriots [EU] 2xStone+Metal / No decay?
To connect, start Rust, press F1, and type client.connect 84.30.5.254:28115. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp10
Max players10 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167781
BuildBuild number: 167781.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.