On the class lists: D (45), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 2
Rank#10,413top 47%
Last wipe9d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
53/ 100
D
Working its way up from the back of the class: #10,413 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 171 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
73/ 100
B−
Climbing fast: up 4,817 places this week.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap8.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 3
The first 48 hours of its last wipes
Sun 18 OctFri 2 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 41 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 18 Oct, 18:12 UTC9d ago
0
–
running
0
Fri 2 Oct, 06:48 UTC25d ago
1
halved by day 3
16.5 days
0
Thu 1 Oct, 03:04 UTC26d ago
0
–
1.2 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE sit?
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 85.1.29.131:28015.
How dependable is REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE, and is it online at the moment?
You can join now: REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE is online. The uptime it reports puts the last restart at about 39 hours ago. It was up 157 of 168 hours over the last 7 full days, which is 93% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE perform well?
The average over the last 48 hours was 171 server fps, and it never went below 138. Up to 49,367 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 1,903 MB of memory. When fps is low and entities climb, that is lag to players.
Which Rust version is REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE running?
The server REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE reset?
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE wipes at times that vary, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 9 days 4 hours.
What happens on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE when wipe day arrives?
Across its recent wipes, the busiest moments averaged 0 players. The crowd on the latest wipe was largest 41 hours after it began. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. Day 3 is when it sank below half in the wipes that did not hold.
Player numbers
Where does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE place in the wider field of Rust servers?
In the top 47% of all ranked servers, REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE sits at #10,413 for player hours over the last seven days.
What does the population on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE look like?
With 50 slots available, REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE currently has 0 players. Averaging 0 players over seven days, it peaked at 2.
Tags
What do REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE's tags stand for?
gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Its slot count is 50; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server are the tags REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?
Rust Server Score lists that include REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules and settings
Which rules does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE enforce, and what are its settings?
You will find no gather rate in the name of REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser you will find this community server. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE uses?
A procedural map of size 3,000 and seed 190440001, generated by the game, is what REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
What is the way to join REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?
Enter client.connect 85.1.29.131:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersIts slot count is 50.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).