On the class lists: F (40), with population over 48 hours and no performance mark.
Players now0/ 1500% full
7-day average0peak –
Rank#15,400top 69% · #2585 in EU
Last wipe12d agomonthly schedule
Next wipe8d 10hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 150 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,400 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 179 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
34/ 100
F
Lost ground: down 4,985 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 89% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 10h.
The force wipe · high confidence
wipe-day peak1players, last three wipes
Coming wipes
8d 10hThu 5 Nov, 19:00 UTCFW
36d 10hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 19:36 UTC12d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [EU] DONTSHOOT PVP|PVE Flag Raidable Bases sit?
You'll see [EU] DONTSHOOT PVP|PVE Flag Raidable Bases listed in Europe, tagged EU. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 85.10.201.203:28015 is the address to use.
How reliable is [EU] DONTSHOOT PVP|PVE Flag Raidable Bases, and is it up?
Right now, [EU] DONTSHOOT PVP|PVE Flag Raidable Bases is online. The uptime it reports puts the last restart at about 12 days 10 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
How well does [EU] DONTSHOOT PVP|PVE Flag Raidable Bases run?
It never fell below 157 server fps in the last 48 hours, averaging 179. At its peak, it held 123,417 entities, including buildings, deployables and all else in the world. Memory use reached up to 9,959 MB. When fps is low and entities climb, that is lag to players.
On what Rust version does [EU] DONTSHOOT PVP|PVE Flag Raidable Bases sit?
You will find [EU] DONTSHOOT PVP|PVE Flag Raidable Bases on Rust network protocol 2634 and build 167781, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does [EU] DONTSHOOT PVP|PVE Flag Raidable Bases reset?
Once a month, [EU] DONTSHOOT PVP|PVE Flag Raidable Bases wipes with the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 12 days 12 hours. The tags show a monthly wipe schedule.
What happens on [EU] DONTSHOOT PVP|PVE Flag Raidable Bases when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. The crowd on the latest wipe was largest 0 hours after it began.
Population
Where does [EU] DONTSHOOT PVP|PVE Flag Raidable Bases sit among Rust servers?
Over the last seven days, [EU] DONTSHOOT PVP|PVE Flag Raidable Bases has #15,400 for player hours, in the top 69% of all ranked servers and #2,585 in Europe.
How many players does [EU] DONTSHOOT PVP|PVE Flag Raidable Bases usually have?
[EU] DONTSHOOT PVP|PVE Flag Raidable Bases is showing 0 players right now, with 150 slots in total. A seven-day average of 0 players applies here.
Tags
What do [EU] DONTSHOOT PVP|PVE Flag Raidable Bases's tags stand for?
You'll see [EU] DONTSHOOT PVP|PVE Flag Raidable Bases tagged with gmvanilla (Game mode): This is vanilla survival; mp150 (Max players): Its slot count is 150; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; EU (Europe): The server browser lists it under Europe in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does [EU] DONTSHOOT PVP|PVE Flag Raidable Bases appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [EU] DONTSHOOT PVP|PVE Flag Raidable Bases: European Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Rules and settings
How is [EU] DONTSHOOT PVP|PVE Flag Raidable Bases set up, and what rules does it keep?
You will find no gather rate in the name of [EU] DONTSHOOT PVP|PVE Flag Raidable Bases. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. Vanilla is what it calls itself: facepunch's own version, with no changed rates, kits or rules. You are covered by VAC, Valve's anti-cheat.
Which map is in play on [EU] DONTSHOOT PVP|PVE Flag Raidable Bases?
[EU] DONTSHOOT PVP|PVE Flag Raidable Bases runs a game-generated procedural map at size 4,500, seed 2000000001. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
What is the way to join [EU] DONTSHOOT PVP|PVE Flag Raidable Bases?
Enter client.connect 85.10.201.203:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://dontshoot.net/.
Server tags
what each one means
Published asmp150,ptrak,$r?,v2634,^m,^v,EU,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp150
Max playersIts slot count is 150.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs167781
BuildThe game build is 167781.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).