On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 1500% full
7-day average0peak 1
Rank#12,090top 54% · #2392 in EU
Last wipe27d agomonthly schedule
Next wipe7d 16hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 150 on average. Plenty of space to grow.
Standingrank on player hours
46/ 100
D
Working its way up from the back of the class: #12,090 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 108 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
34/ 100
F
Lost ground: down 3,881 places this week. A strong wipe could turn it round.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 54% of all ranked servers, top 82% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h.
The force wipe · high confidence
wipe-day peak4players, last three wipes
Coming wipes
7d 16hThu 5 Nov, 19:00 UTCFW
35d 16hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 44 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:10 UTCFW27d ago
4
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic based in?
You'll see RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic listed in Europe, tagged EU. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 85.114.134.155:28015 is the address to use.
Is RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic up, and how steady is its uptime?
The server is up: RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic is online now. About 19 hours ago, it restarted, based on the uptime it reports. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic run?
It averaged 108 server fps over the last 48 hours, with a low of 58. Up to 117,697 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 3,906 MB. Players feel lag when fps drops and entities pile up.
What Rust version is RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic on?
You will find RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic wipe its map?
The force wipe each month is the only wipe RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic takes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 27 days 8 hours have passed since this world was made. The tags show a monthly wipe schedule.
What happens on RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic when wipe day arrives?
Recent wipes have peaked at 4 players on average. The crowd on the latest wipe was largest 44 hours after it began.
Population
Where does RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic place in the wider field of Rust servers?
In Europe, RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic is #2,392, and overall it is #12,090 on player hours over the last seven days, in the top 54% of all ranked servers.
Is RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic a busy server?
RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic is showing 0 players right now, with 150 slots in total. It peaked at 1 and averaged 0 players over the last seven days.
Lists and filters
What is meant by the tags on RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic?
gmrust (Game mode): Rust survival, played by the standard rules; mp150 (Max players): 150 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): In the server browser it appears under Europe are the tags RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic appear in the Rust Server Score lists and filters?
These Rust Server Score lists count RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic among them: European Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
What settings and rules apply on RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic?
The name of RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic gives no gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The vanilla label is its own: nothing is altered here: rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic uses?
A procedural map of size 4,500 and seed 781594078, generated by the game, is what RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How do you get onto RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic?
To connect, start Rust, press F1, and type client.connect 85.114.134.155:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://rust.evopixel.ro.
Server tags
what each one means
Published asmp150,ptrak,$r?,v2635,^m,^v,EU,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp150
Max players150 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).