On the class lists: D (50), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average4peak 12
Rank#1,551top 7%
Last wipe13d agobiweekly schedule
Next wipe17hThu 29 Oct, 16:24 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
4/ 100
F
A quiet classroom so far: 4 of 100 on average. Plenty of space to grow.
Standingrank on player hours
93/ 100
A
Well up the rankings: #1,551 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
93/ 100
A
Mostly smooth: 56 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
57/ 100
C−
Moving up: up 230 places this week.
A fair term, with more to come.
Strongest in uptime (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 7% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 16:24 UTC, in 17h.
Its biweekly schedule tag · low confidence
usual gap12.3 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak14players, last three wipes
crowd held0%else halves by day 10.5
Coming wipes
17hThu 29 Oct, 16:24 UTC
7d 20hThu 5 Nov, 19:00 UTCFW
14d 17hThu 12 Nov, 16:24 UTC
28d 17hThu 26 Nov, 16:24 UTC
35d 20hThu 3 Dec, 19:00 UTCFW
42d 17hThu 10 Dec, 16:24 UTC
The first 48 hours of its last wipes
Thu 15 OctSat 3 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 11, 21 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 16:24 UTC13d ago
11
–
running
3
Sat 3 Oct, 08:45 UTC25d ago
15
halved by day 10
12.3 days
5
Thu 1 Oct, 18:25 UTCFW27d ago
15
–
1.6 days
3
Thu 17 Sep, 16:23 UTC41d ago
12
halved by day 11
14.1 days
7
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
LOST RUST PVE leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 85.12.211.252:28015.
How dependable is LOST RUST PVE, and is it online at the moment?
Right now, LOST RUST PVE is online. According to its reported uptime, the last restart was about 20 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
Does LOST RUST PVE perform well?
The average over the last 48 hours was 56 server fps, and it never went below 30. Up to 142,988 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 3,949 MB. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is LOST RUST PVE running?
The server LOST RUST PVE is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
How frequently does LOST RUST PVE wipe its map?
The prediction follows its tag, because too few of LOST RUST PVE's wipes are on record to confirm the schedule. Expect the next wipe on Thursday 29 October at 16:24 UTC. It has been running its current world for 13 days 6 hours. Its tags give a wipe schedule of every two weeks.
What should you expect from wipe day on LOST RUST PVE?
Recent wipes have peaked at 14 players on average. The crowd on the latest wipe was largest 21 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. The crowd dropped below half by day 10.5 in the wipes where it did not hold.
Player count
Where does LOST RUST PVE sit among Rust servers?
In the top 7% of all ranked servers, LOST RUST PVE sits at #1,551 for player hours over the last seven days.
What does the population on LOST RUST PVE look like?
With 100 slots available, LOST RUST PVE currently has 0 players. It peaked at 12 and averaged 4 players over the last seven days. The busiest time in the last 48 hours was 14:00 UTC, with an average of 11 players.
Tags
What is meant by the tags on LOST RUST PVE?
The game's browser takes its cue from the tags LOST RUST PVE has set: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^b (Biweekly): Every two weeks it wipes; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does LOST RUST PVE appear in the Rust Server Score lists and filters?
Rust Server Score lists that include LOST RUST PVE: Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Rules and settings
What settings and rules apply on LOST RUST PVE?
You will find no gather rate in the name of LOST RUST PVE. The group limit stays at the game's default of 8 players. pve is the mode here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Which map is in play on LOST RUST PVE?
A procedural map of size 4,250 and seed 630951396, generated by the game, is what LOST RUST PVE runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How do you get onto LOST RUST PVE?
To connect, start Rust, press F1, and type client.connect 85.12.211.252:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://lostrust.online/.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^b,^p,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp100
Max players100 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); wipes are the one to work on (F).