On the class lists: F (25), with population over 48 hours and no performance mark.
Players now1/ 520% full
7-day average0peak 1
Rank#15,006top 67%
Last wipe20h agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 5 on average. Plenty of space to grow.
Standingrank on player hours
33/ 100
F
Working its way up from the back of the class: #15,006 on player hours.
Uptimehours on the list, last 48
42/ 100
F
Attendance needs work: on the list only 20 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 230 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
···
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by zero server private. Rust Server Score takes the server's word for its location and does not trace the hardware. 85.131.246.208:28015 is the address to use.
How reliable is zero server private, and is it up?
You can join now: zero server private is online. According to its reported uptime, the last restart was about 15 hours ago. On 27 October 2026, Rust Server Score saw it for the first time.
Is zero server private smooth to play on?
The average over the last 48 hours was 230 server fps, and it never went below 205. At its peak, it held 16,325 entities, including buildings, deployables and all else in the world. Memory use reached up to 1,037 MB. When fps is low and entities climb, that is lag to players.
Which Rust version is zero server private running?
You will find zero server private on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does zero server private wipe its map?
There are too few wipes on record for zero server private to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 20 hours.
Population
Where does zero server private sit among Rust servers?
In the top 67% of all ranked servers, zero server private sits at #15,006 for player hours over the last seven days.
How many players does zero server private usually have?
Right now, 1 players are on zero server private, which has 5 slots. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, the peak hour was 14:00 UTC, averaging 0 players.
Tags
What is meant by the tags on zero server private?
You'll see zero server private tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show zero server private?
Rust Server Score lists that include zero server private: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Rules and settings
Which rules does zero server private enforce, and what are its settings?
The name of zero server private gives no gather rate. The default of 8 players applies as the group cap. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. You will see it in the Community section of the server browser, since it is a community server. You are covered by VAC, Valve's anti-cheat.
zero server private runs which map?
A procedural map of size 2,000 and seed 1984981545, generated by the game, is what zero server private runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
What is the way to join zero server private?
Enter client.connect 85.131.246.208:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp5,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp5
Max playersThe server holds 5 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).