On the class lists: F (38), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak –
Rank#15,388top 70%
Last wipe9d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
30/ 100
F
Working its way up from the back of the class: #15,388 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
67/ 100
C+
Keeps a fair share of its players through a wipe: 67% of wipes kept half their crowd.
Momentumrank now against a week ago
17/ 100
F
Lost ground: down 10,176 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in wipe hold (C+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
10 wipe days in the last 16 weeks
MTWTFSS
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WWWWWWW
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1.2 daysbetween real wipes
on rhythm38%of its recent wipes
wipe-day peak4players, last three wipes
crowd held67%else halves by day 2
The first 48 hours of its last wipes
Sun 18 OctWed 14 OctSat 10 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 43 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 18 Oct, 14:30 UTC9d ago
2
–
running
0
Wed 14 Oct, 10:49 UTC13d ago
4
✓ held half
4.2 days
1
Sat 10 Oct, 14:27 UTC17d ago
7
✓ held half
3.8 days
2
Sun 4 Oct, 14:22 UTC23d ago
13
halved by day 2
6 days
1
Sat 3 Oct, 14:14 UTC24d ago
13
–
1 days
0
Fri 2 Oct, 08:31 UTC25d ago
7
–
1.2 days
6
Thu 1 Oct, 12:04 UTC26d ago
8
–
0.9 days
1
Wed 30 Sep, 10:15 UTC27d ago
8
–
1.1 days
0
Tue 29 Sep, 11:15 UTC28d ago
6
–
1 days
1
Mon 28 Sep, 12:30 UTC29d ago
6
–
0.9 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for {IRAN} NOVA RUST 5x. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 85.133.205.74:28015.
How reliable is {IRAN} NOVA RUST 5x, and is it up?
At this moment, {IRAN} NOVA RUST 5x is offline; the last time it was seen was 7 days 2 hours ago. It was up 12% of the time over the last 7 full days, 21 of 168 hours. It was first seen by Rust Server Score on 28 September 2026.
Which Rust version is {IRAN} NOVA RUST 5x running?
You will find {IRAN} NOVA RUST 5x on Rust network protocol 2634 and build 166652, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does {IRAN} NOVA RUST 5x wipe its map?
{IRAN} NOVA RUST 5x wipes at times that vary, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 9 days 8 hours.
What should you expect from wipe day on {IRAN} NOVA RUST 5x?
Recent wipes have peaked at 4 players on average. 43 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 67% of its recent wipes. The crowd dropped below half by day 2 in the wipes where it did not hold.
Population
What position does {IRAN} NOVA RUST 5x hold in the rankings?
Over the last seven days, {IRAN} NOVA RUST 5x has #15,388 for player hours, in the top 70% of all ranked servers.
What does the population on {IRAN} NOVA RUST 5x look like?
The last sighting of {IRAN} NOVA RUST 5x was 7 days 2 hours ago, and it is offline right now. A seven-day average of 0 players applies here.
Lists and filters
How should you read the tags on {IRAN} NOVA RUST 5x?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166652 (Build): Build number: 166652; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags {IRAN} NOVA RUST 5x publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show {IRAN} NOVA RUST 5x?
These Rust Server Score lists count {IRAN} NOVA RUST 5x among them: 5x Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 5x.
Server rules
How is {IRAN} NOVA RUST 5x set up, and what rules does it keep?
{IRAN} NOVA RUST 5x sets gather at 5x, as its name suggests. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. The server does not run VAC, Valve's anti-cheat.
Which map is in play on {IRAN} NOVA RUST 5x?
{IRAN} NOVA RUST 5x runs a game-generated procedural map at size 3,000, seed 2013498811. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How do you get onto {IRAN} NOVA RUST 5x?
To connect, start Rust, press F1, and type client.connect 85.133.205.74:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs166652
BuildBuild number: 166652.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in wipe hold (C+); population is the one to work on (F).