On the class lists: F (38), with population over 48 hours and no performance mark.
Players now1/ 1001% full
7-day average0peak 1
Rank#8,337top 38%
Last wipe5h agomonthly schedule
Next wipe7d 21hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
62/ 100
C
Working its way up from the back of the class: #8,337 on player hours.
Uptimehours on the list, last 48
25/ 100
F
Attendance needs work: on the list only 12 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 63 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
63/ 100
C
Moving up: up 2,142 places this week.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 38% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
18 wipe days in the last 16 weeks
MTWTFSS
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·W·WWWW
·WW·W··
W······
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·WWW···
WWW
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h.
The force wipe · high confidence
usual gap1 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak0players, last three wipes
Coming wipes
7d 21hThu 5 Nov, 19:00 UTCFW
35d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Mon 26 OctThu 22 OctWed 21 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 15:39 UTC5h ago
–
–
running
0
Tue 27 Oct, 16:52 UTC1d ago
–
–
–
1
Mon 26 Oct, 15:34 UTC2d ago
1
–
1.1 days
0
Thu 22 Oct, 13:34 UTC6d ago
0
–
4.1 days
0
Wed 21 Oct, 16:31 UTC7d ago
0
–
0.9 days
0
Tue 20 Oct, 15:50 UTC8d ago
0
–
1 days
0
Sun 18 Oct, 21:19 UTC10d ago
0
–
1.8 days
0
Sun 18 Oct, 10:34 UTC10d ago
1
–
0.4 days
0
Sat 17 Oct, 08:49 UTC11d ago
1
–
1.1 days
0
Fri 16 Oct, 18:19 UTC12d ago
1
–
0.6 days
0
Mon 5 Oct, 10:06 UTC23d ago
1
✓ held half
11.3 days
0
Fri 2 Oct, 20:05 UTC26d ago
1
✓ held half
2.6 days
0
Wed 30 Sep, 17:43 UTC28d ago
0
–
2.1 days
0
Tue 29 Sep, 18:26 UTC29d ago
0
–
1 days
0
Sun 27 Sep, 16:08 UTC31d ago
0
–
2.1 days
0
Sat 26 Sep, 19:38 UTC32d ago
0
–
0.9 days
0
Fri 25 Sep, 17:57 UTC33d ago
1
–
1.1 days
0
Fri 25 Sep, 11:33 UTC33d ago
1
–
0.3 days
0
Thu 24 Sep, 16:10 UTC34d ago
1
–
0.8 days
0
Tue 22 Sep, 17:35 UTC36d ago
1
–
1.9 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for servertioM/5x. Rust Server Score takes the server's word for its location and does not trace the hardware. 85.138.89.47:28015 is the address to use.
How reliable is servertioM/5x, and is it up?
You cannot join now: servertioM/5x is offline, last seen 1 hours ago. According to its reported uptime, the last restart was about 32 minutes ago. It was up 22 of 168 hours over the last 7 full days, which is 13% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Does servertioM/5x perform well?
It never fell below 17 server fps in the last 48 hours, averaging 63. Up to 95,853 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 2,094 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is servertioM/5x on?
Rust network protocol 2635 and build 168909 on Windows is what servertioM/5x runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
When does servertioM/5x wipe, and how often?
Once a month, servertioM/5x wipes with the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 5 hours. The tags show a monthly wipe schedule.
What happens on servertioM/5x when wipe day arrives?
Across its recent wipes, the busiest moments averaged 0 players. Peak numbers came 1 hours into the latest wipe.
Player count
Where does servertioM/5x sit among Rust servers?
In the top 38% of all ranked servers, servertioM/5x sits at #8,337 for player hours over the last seven days.
Is servertioM/5x a busy server?
The last sighting of servertioM/5x was 1 hours ago, and it is offline right now. Averaging 0 players over seven days, it peaked at 1. The highest average in the last 48 hours came at 23:00 UTC, with 1 players.
Tags
What is meant by the tags on servertioM/5x?
gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^p (PvE): This is player against world: players do not fight each other; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Carbon provides the plugin framework here are the tags servertioM/5x publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does servertioM/5x appear in the Rust Server Score lists and filters?
These Rust Server Score lists count servertioM/5x among them: 5x Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours; Gather rate: 5x.
Rules and settings
What settings and rules apply on servertioM/5x?
Going by its name, servertioM/5x runs 5x gather. With no change from the game default, groups take up to 8 players. You get pve here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. By its own description it is vanilla: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.
Which map is in play on servertioM/5x?
The game generates the procedural map on servertioM/5x at size 4,000 with seed 746654356. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
What is the way to join servertioM/5x?
To connect, start Rust, press F1, and type client.connect 85.138.89.47:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^z,^y,^m,^v,^p,gmvanilla,cs168909,ts8
Game
gmvanilla
Game modeSurvival, vanilla style.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).