A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,373 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
46/ 100
D
Needs to work on its frame rate: 28 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 200 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 03:29 UTC26d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is GER | RUSTMAWA TESTSERVER | PRIVATE?
No region tag appears for GER | RUSTMAWA TESTSERVER | PRIVATE, but the name suggests Europe. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 85.14.205.57:28015.
How reliable is GER | RUSTMAWA TESTSERVER | PRIVATE, and is it up?
You can join now: GER | RUSTMAWA TESTSERVER | PRIVATE is online. According to its reported uptime, the last restart was about 12 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
Does GER | RUSTMAWA TESTSERVER | PRIVATE perform well?
It never fell below 6 server fps in the last 48 hours, averaging 28. At its peak, it held 107,785 entities, including buildings, deployables and all else in the world. At its highest, it used 3,293 MB of memory. Players feel lag when fps drops and entities pile up.
What Rust version is GER | RUSTMAWA TESTSERVER | PRIVATE on?
You will find GER | RUSTMAWA TESTSERVER | PRIVATE on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does GER | RUSTMAWA TESTSERVER | PRIVATE wipe, and how often?
The record holds too few of GER | RUSTMAWA TESTSERVER | PRIVATE's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 26 days 15 hours have passed since this world was made.
What happens on GER | RUSTMAWA TESTSERVER | PRIVATE when wipe day arrives?
The average peak on its recent wipes was 0 players. Peak numbers came 0 hours into the latest wipe.
Player numbers
Where does GER | RUSTMAWA TESTSERVER | PRIVATE sit among Rust servers?
Over the last seven days, GER | RUSTMAWA TESTSERVER | PRIVATE has #15,373 for player hours, in the top 69% of all ranked servers.
Is GER | RUSTMAWA TESTSERVER | PRIVATE a busy server?
GER | RUSTMAWA TESTSERVER | PRIVATE is showing 0 players right now, with 10 slots in total. A seven-day average of 0 players applies here.
Tags and filters
What do GER | RUSTMAWA TESTSERVER | PRIVATE's tags stand for?
You'll see GER | RUSTMAWA TESTSERVER | PRIVATE tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature GER | RUSTMAWA TESTSERVER | PRIVATE?
Rust Server Score lists that include GER | RUSTMAWA TESTSERVER | PRIVATE: European Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
How is GER | RUSTMAWA TESTSERVER | PRIVATE set up, and what rules does it keep?
The name of GER | RUSTMAWA TESTSERVER | PRIVATE gives no gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
GER | RUSTMAWA TESTSERVER | PRIVATE runs which map?
A procedural map of size 4,250 and seed 1498076055, generated by the game, is what GER | RUSTMAWA TESTSERVER | PRIVATE runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How do you get onto GER | RUSTMAWA TESTSERVER | PRIVATE?
Enter client.connect 85.14.205.57:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://i.ibb.co/hZ00DH1/rustmawaheader-testserver.png.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp10
Max players10 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).