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Every Rust server graded on real, live numbers. 74,886 players on the roll · 11,806 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 85.14.211.3:22900
Name of server

4Netplayers Rust Server

RegisterAbsentOffline
Region–
Address85.14.211.3:22900
Last checked29d ago
Launch Rust and join
Overall grade

Not there yet

30 out of 100, the average of 2 subjects

Players now 1/ 10 10% full
7-day average0peak –
Rank#14,469top 61%
Last wipe33d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 39/ 100 Working its way up from the back of the class: #14,469 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 20/ 100 Lost ground: down 8,746 places this week. A strong wipe could turn it round.

A term to build on. Strongest in standing (F); momentum is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep27 Sep29 Sep2 Oct4 Oct6 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 553 on average
562 / 675
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
360 / 525
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 297 on average
44 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 296 on average
41 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 272 on average
119 / 200
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 253 on average
131 / 300

Quick answers

from the figures on this page

About the server

Which region is 4Netplayers Rust Server based in?

You'll find no region listed by 4Netplayers Rust Server. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 85.14.211.3:22900 is the address to use.

How reliable is 4Netplayers Rust Server, and is it up?

At this moment, 4Netplayers Rust Server is offline; the last time it was seen was 29 days 1 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 25 September 2026, Rust Server Score saw it for the first time.

Which Rust version is 4Netplayers Rust Server running?

The server 4Netplayers Rust Server is on Rust network protocol 2633 and build 165217 under Linux. You need the same protocol to join; Steam takes care of updating your game.

Wipe schedule

When does 4Netplayers Rust Server wipe, and how often?

4Netplayers Rust Server has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 33 days 13 hours.

Population

Where does 4Netplayers Rust Server sit among Rust servers?

In the top 61% of all ranked servers, 4Netplayers Rust Server sits at #14,469 for player hours over the last seven days.

How many players does 4Netplayers Rust Server usually have?

4Netplayers Rust Server is offline at the moment; the last time it was seen was 29 days 1 hours ago.

Tags and filters

What is meant by the tags on 4Netplayers Rust Server?

You'll see 4Netplayers Rust Server tagged with gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Its slot count is 10; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2633 (Protocol): To get in, your game needs to be on the same version: the protocol is 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which Rust Server Score filters and lists feature 4Netplayers Rust Server?

Rust Server Score lists that include 4Netplayers Rust Server: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server rules

What settings and rules apply on 4Netplayers Rust Server?

You will find no gather rate in the name of 4Netplayers Rust Server. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser you will find this community server. The server runs Valve's anti-cheat, VAC.

Can you tell me which map 4Netplayers Rust Server uses?

The game generates the procedural map on 4Netplayers Rust Server at size 4,000 with seed 1234567890. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.

Connecting

How do you get onto 4Netplayers Rust Server?

Enter client.connect 85.14.211.3:22900 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmvanilla,cs165217,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players Its slot count is 10.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2633
Protocol To get in, your game needs to be on the same version: the protocol is 2633.
cs165217
Build The game build is 165217.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code There is no region code on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.