On the class lists: F (42), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak –
Rank#15,426top 69%
Last wipe22d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,426 on player hours.
Uptimehours on the list, last 48
88/ 100
A−
Good attendance: on the list 42 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 253 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A−); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap1.8 daysbetween real wipes
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Mon 5 OctSun 4 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 5 Oct, 22:12 UTC22d ago
0
–
running
0
Sun 4 Oct, 03:10 UTC24d ago
0
–
1.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
4Netplayers 311023 leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 85.14.211.6:20000.
How reliable is 4Netplayers 311023, and is it up?
The server is up: 4Netplayers 311023 is online now. About 36 hours ago, it restarted, based on the uptime it reports. It was up 95% of the time over the last 7 full days, 159 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Is 4Netplayers 311023 smooth to play on?
It never fell below 30 server fps in the last 48 hours, averaging 30. Buildings, deployables and everything else in the world added up to as many as 89,973 entities. At its highest, it used 2,855 MB of memory. Players feel lag when fps drops and entities pile up.
Which Rust version is 4Netplayers 311023 running?
You will find 4Netplayers 311023 on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
When does 4Netplayers 311023 wipe, and how often?
4Netplayers 311023 has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 22 days 19 hours.
What happens on 4Netplayers 311023 when wipe day arrives?
Across its recent wipes, the busiest moments averaged 0 players. 0 hours after the latest wipe began, the crowd hit its peak.
Population
Where does 4Netplayers 311023 sit among Rust servers?
Over the last seven days, 4Netplayers 311023 has #15,426 for player hours, in the top 69% of all ranked servers.
Is 4Netplayers 311023 a busy server?
4Netplayers 311023 is showing 0 players right now, with 10 slots in total. A seven-day average of 0 players applies here.
Lists and filters
What is meant by the tags on 4Netplayers 311023?
gmvanilla (Game mode): You play vanilla survival here; mp10 (Max players): 10 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here are the tags 4Netplayers 311023 publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show 4Netplayers 311023?
Rust Server Score lists that include 4Netplayers 311023: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server rules
How is 4Netplayers 311023 set up, and what rules does it keep?
The name of 4Netplayers 311023 gives no gather rate. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. Under Community in the server browser you will find this community server. You are covered by VAC, Valve's anti-cheat.
Which map is in play on 4Netplayers 311023?
A procedural map of size 4,000 and seed 1234567890, generated by the game, is what 4Netplayers 311023 runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How should you connect to 4Netplayers 311023?
Enter client.connect 85.14.211.6:20000 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8
Game
gmvanilla
Game modeYou play vanilla survival here.
mp10
Max players10 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A−); population is the one to work on (F).