On the class lists: C (63), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak 1
Rank#7,188top 32%
No wipesresets5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
68/ 100
C+
Working its way up from the back of the class: #7,188 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
88/ 100
A−
Climbing fast: up 5,495 places this week.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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··W·WWW
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···FWW·
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W··W·
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 15:24 UTC10h ago
–
–
–
1
Thu 29 Oct, 14:57 UTC10h ago
–
–
–
0
Mon 26 Oct, 14:22 UTC3d ago
1
halved by day 1
3 days
1
Sun 25 Oct, 12:00 UTC4d ago
–
–
–
1
Sun 25 Oct, 07:29 UTC4d ago
1
–
1.3 days
0
Sat 3 Oct, 12:50 UTC26d ago
1
halved by day 8
21.8 days
0
Fri 2 Oct, 14:18 UTC27d ago
–
–
–
0
Fri 2 Oct, 12:39 UTC27d ago
1
–
1 days
1
Thu 1 Oct, 18:12 UTCFW28d ago
1
–
0.8 days
0
Sun 20 Sep, 11:22 UTC39d ago
2
halved by day 4
11.3 days
0
Sat 19 Sep, 13:43 UTC40d ago
2
–
0.9 days
0
Fri 18 Sep, 16:11 UTC41d ago
2
–
0.9 days
0
Wed 16 Sep, 15:52 UTC43d ago
1
halved by day 1
2 days
0
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is 4Netplayers Rust Server AndyGnbg based in?
You'll find no region listed by 4Netplayers Rust Server AndyGnbg. Rust Server Score takes the server's word for its location and does not trace the hardware. 85.14.216.7:22400 is the address to use.
Is 4Netplayers Rust Server AndyGnbg up, and how steady is its uptime?
You can join now: 4Netplayers Rust Server AndyGnbg is online. The uptime it reports puts the last restart at about 8 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
Does 4Netplayers Rust Server AndyGnbg perform well?
It never fell below 30 server fps in the last 48 hours, averaging 30. At its peak, it held 32,626 entities, including buildings, deployables and all else in the world. Up to 1,674 MB of memory was used. When fps is low and entities climb, that is lag to players.
What Rust version is 4Netplayers Rust Server AndyGnbg on?
Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers Rust Server AndyGnbg runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does 4Netplayers Rust Server AndyGnbg wipe, and how often?
A fresh world arrives every few hours on 4Netplayers Rust Server AndyGnbg, so there is no wipe schedule to keep and no reset counts as a wipe.
Population
What position does 4Netplayers Rust Server AndyGnbg hold in the rankings?
Over the last seven days, 4Netplayers Rust Server AndyGnbg has #7,188 for player hours, in the top 32% of all ranked servers.
What does the population on 4Netplayers Rust Server AndyGnbg look like?
4Netplayers Rust Server AndyGnbg is showing 0 players right now, with 10 slots in total. Averaging 0 players over seven days, it peaked at 1. Over the last 48 hours, the peak hour was 15:00 UTC, averaging 0 players.
Tags and filters
What do 4Netplayers Rust Server AndyGnbg's tags stand for?
The game's browser takes its cue from the tags 4Netplayers Rust Server AndyGnbg has set: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does 4Netplayers Rust Server AndyGnbg appear in the Rust Server Score lists and filters?
Rust Server Score lists that include 4Netplayers Rust Server AndyGnbg: Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server rules
Which rules does 4Netplayers Rust Server AndyGnbg enforce, and what are its settings?
The name of 4Netplayers Rust Server AndyGnbg gives no gather rate. With no change from the game default, groups take up to 8 players. It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Which map is in play on 4Netplayers Rust Server AndyGnbg?
The game generates the procedural map on 4Netplayers Rust Server AndyGnbg at size 2,450 with seed 57587475. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
What is the way to join 4Netplayers Rust Server AndyGnbg?
To connect, start Rust, press F1, and type client.connect 85.14.216.7:22400. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,^p,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp10
Max players10 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).