On the class lists: F (38), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 1
Rank#8,493top 38% · #2137 in EU
Last wipe10d agomonthly schedule
Next wipe7d 22hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
62/ 100
C
Working its way up from the back of the class: #8,493 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
99/ 100
A+
Runs smoothly: 59 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
34/ 100
F
Lost ground: down 2,668 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 38% of all ranked servers, top 73% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
10 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h.
The force wipe · high confidence
usual gap1.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 1
Coming wipes
7d 22hThu 5 Nov, 19:00 UTCFW
35d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Sun 18 OctTue 13 OctMon 12 Oct
Players each hour, from the hour of the wipe. The latest peaked at 3, 42 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 18 Oct, 01:27 UTC10d ago
3
–
running
0
Tue 13 Oct, 20:07 UTC15d ago
4
halved by day 1
4.2 days
0
Mon 12 Oct, 20:30 UTC16d ago
4
–
1 days
0
Mon 12 Oct, 00:13 UTC16d ago
4
–
0.8 days
0
Sun 11 Oct, 15:53 UTC17d ago
1
–
0.3 days
1
Sat 10 Oct, 19:07 UTC18d ago
1
–
0.9 days
0
Fri 2 Oct, 18:18 UTC26d ago
3
halved by day 1
8 days
1
Wed 30 Sep, 17:34 UTC28d ago
2
✓ held half
2 days
2
Sat 26 Sep, 19:34 UTC32d ago
5
halved by day 1
3.9 days
0
Mon 14 Sep, 15:48 UTC44d ago
3
halved by day 1
12.2 days
0
Sun 13 Sep, 19:40 UTC45d ago
3
–
0.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The EU tag on Rust puts it in Europe. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 85.175.6.244:28400.
Is Rust up, and how steady is its uptime?
The server is up: Rust is online now. The uptime it reports puts the last restart at about 6 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
How well does Rust run?
It averaged 59 server fps over the last 48 hours, with a low of 59. Buildings, deployables and everything else in the world added up to as many as 14,819 entities. Up to 1,482 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is Rust on?
You will find Rust on Rust network protocol 2635 and build 168909, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
How frequently does Rust wipe its map?
Once a month, Rust wipes with the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 10 days 18 hours have passed since this world was made. The tags show a monthly wipe schedule.
What happens on Rust when wipe day arrives?
Recent wipes have peaked at 4 players on average. Peak numbers came 42 hours into the latest wipe. Half the peak held until the next wipe in 0% of its recent wipes. Day 1 is when it sank below half in the wipes that did not hold.
Player count
Where does Rust sit among Rust servers?
In Europe, Rust is #2,137, and overall it is #8,493 on player hours over the last seven days, in the top 38% of all ranked servers.
How many players does Rust usually have?
With 100 slots available, Rust currently has 0 players. It peaked at 1 and averaged 0 players over the last seven days. The busiest time in the last 48 hours was 18:00 UTC, with an average of 1 players.
Tags
What do Rust's tags stand for?
The game's browser takes its cue from the tags Rust has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): The server browser lists it under Europe. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Rust?
These Rust Server Score lists count Rust among them: European Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Rules and settings
Which rules does Rust enforce, and what are its settings?
Nothing in the name of Rust states a gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Which map is in play on Rust?
Rust runs a game-generated procedural map at size 2,000, seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
What is the way to join Rust?
Enter client.connect 85.175.6.244:28400 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,EU,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).