On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 200% full
7-day average0peak –
Rank#15,335top 69%
Last wipe22d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 20 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,335 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
16/ 100
F
Needs to work on its frame rate: 10 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 210 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Rust Server by nitrado.net leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 85.190.128.11:11600.
Is Rust Server by nitrado.net up, and how steady is its uptime?
Right now, Rust Server by nitrado.net is online. According to its reported uptime, the last restart was about 8 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by Rust Server Score on 7 October 2026.
Is Rust Server by nitrado.net smooth to play on?
It never fell below 4 server fps in the last 48 hours, averaging 10. Up to 66,088 entities were in the world, covering buildings, deployables and the rest. Up to 2,003 MB of memory was used. Players feel lag when fps drops and entities pile up.
Which Rust version is Rust Server by nitrado.net running?
The server Rust Server by nitrado.net is on Rust network protocol 2635 and build 168909 under Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does Rust Server by nitrado.net wipe its map?
There are too few wipes on record for Rust Server by nitrado.net to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 22 days 4 hours.
Population
What position does Rust Server by nitrado.net hold in the rankings?
In the top 69% of all ranked servers, Rust Server by nitrado.net sits at #15,335 for player hours over the last seven days.
How many players does Rust Server by nitrado.net usually have?
Rust Server by nitrado.net is showing 0 players right now, with 20 slots in total. A seven-day average of 0 players applies here.
Tags and filters
What do Rust Server by nitrado.net's tags stand for?
gmvanilla (Game mode): Survival, vanilla style; mp20 (Max players): Its slot count is 20; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set are the tags Rust Server by nitrado.net publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Rust Server by nitrado.net?
These Rust Server Score lists count Rust Server by nitrado.net among them: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server rules
How is Rust Server by nitrado.net set up, and what rules does it keep?
Nothing in the name of Rust Server by nitrado.net states a gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. Under Community in the server browser you will find this community server. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Rust Server by nitrado.net uses?
Rust Server by nitrado.net runs a game-generated procedural map at size 3,500, seed 6738. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How should you connect to Rust Server by nitrado.net?
Enter client.connect 85.190.128.11:11600 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp20,ptrak,$r?,v2635,gmvanilla,cs168909,ts8
Game
gmvanilla
Game modeSurvival, vanilla style.
mp20
Max playersIts slot count is 20.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).