Working its way up from the back of the class: #15,769 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
43/ 100
F
Slipped a little: down 2,057 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (F); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers, and #629 of the quad servers (top 78%). Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Seanslayer1187 leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 85.190.159.71:11800.
How reliable is Seanslayer1187, and is it up?
You cannot join now: Seanslayer1187 is offline, last seen 17 days 18 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. The first sighting by Rust Server Score was on 4 October 2026.
On what Rust version does Seanslayer1187 sit?
The server Seanslayer1187 is on Rust network protocol 2634 and build 167398 under Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does Seanslayer1187 wipe its map?
There are too few wipes on record for Seanslayer1187 to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 24 days 23 hours.
Player numbers
Where does Seanslayer1187 place in the wider field of Rust servers?
In the top 71% of all ranked servers, Seanslayer1187 sits at #15,769 for player hours over the last seven days. It comes #629 among servers in the quad group.
How many players does Seanslayer1187 usually have?
Seanslayer1187 is offline at the moment; the last time it was seen was 17 days 18 hours ago.
Lists and filters
What do Seanslayer1187's tags stand for?
gmsoftcore (Game mode): The ruleset is softcore, the easier one; mp50 (Max players): The server holds 50 slots; ts4 (Group limit): Teams cap out at 4; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags Seanslayer1187 publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does Seanslayer1187 appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Seanslayer1187 among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Server rules
How is Seanslayer1187 set up, and what rules does it keep?
Nothing in the name of Seanslayer1187 states a gather rate. You can have up to 4 players in a group (quad). You get softcore here, Facepunch's gentler mode: part of your loot stays with you. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map Seanslayer1187 uses?
Seanslayer1187 runs a game-generated procedural map at size 3,500, seed 6738. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
What is the way to join Seanslayer1187?
Enter client.connect 85.190.159.71:11800 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,gmsoftcore,cs167398,ts4,^o^z
Game
gmsoftcore
Game modeThe ruleset is softcore, the easier one.
mp50
Max playersThe server holds 50 slots.
ts4
Group limitTeams cap out at 4.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs167398
BuildBuild number: 167398.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (F); standing is the one to work on (F).