On the class lists: F (42), with population over 48 hours and no performance mark.
Players now1/ 502% full
7-day average1peak 2
Rank#5,944top 27%
Last wipe1d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 1 of 50 on average. Plenty of space to grow.
Standingrank on player hours
73/ 100
B−
Holds a respectable place: #5,944 on player hours.
Uptimehours on the list, last 48
52/ 100
D
Attendance needs work: on the list only 25 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in standing (B−); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Rust Server by nitrado.net sit?
You'll find no region listed by Rust Server by nitrado.net. Rust Server Score takes the server's word for its location and does not trace the hardware. 85.190.160.176:10100 is the address to use.
How dependable is Rust Server by nitrado.net, and is it online at the moment?
The server is down: Rust Server by nitrado.net is offline now, with the last sighting 8 hours ago. About 4 hours ago, it restarted, based on the uptime it reports. It was up 12 of 24 hours over the last 1 full day, which is 50% of the time. The first sighting by Rust Server Score was on 27 October 2026.
How well does Rust Server by nitrado.net run?
It never fell below 27 server fps in the last 48 hours, averaging 30. Up to 65,935 entities were in the world, covering buildings, deployables and the rest. Up to 1,863 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is Rust Server by nitrado.net running?
You will find Rust Server by nitrado.net on Rust network protocol 2635 and build 168909, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does Rust Server by nitrado.net wipe, and how often?
There are too few wipes on record for Rust Server by nitrado.net to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 41 hours.
Player numbers
Where does Rust Server by nitrado.net place in the wider field of Rust servers?
Over the last seven days, Rust Server by nitrado.net has #5,944 for player hours, in the top 27% of all ranked servers.
How many players does Rust Server by nitrado.net usually have?
It has been 8 hours since Rust Server by nitrado.net was last seen, and it is offline right now. The seven-day average is 1 players, with a peak of 2. Over the last 48 hours, the peak hour was 22:00 UTC, averaging 2 players.
Lists and filters
What do Rust Server by nitrado.net's tags stand for?
The game's browser takes its cue from the tags Rust Server by nitrado.net has set: gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): 50 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Rust Server by nitrado.net appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Rust Server by nitrado.net among them: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Server rules
Which rules does Rust Server by nitrado.net enforce, and what are its settings?
The name of Rust Server by nitrado.net gives no gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. The server runs Valve's anti-cheat, VAC.
Rust Server by nitrado.net runs which map?
The game generates the procedural map on Rust Server by nitrado.net at size 3,500 with seed 6738. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
What is the way to join Rust Server by nitrado.net?
Enter client.connect 85.190.160.176:10100 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8
Game
gmvanilla
Game modeSurvival, vanilla style.
mp50
Max players50 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (B−); population is the one to work on (F).