Working its way up from the back of the class: #14,554 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
13/ 100
F
Lost ground: down 10,901 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (F); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 2
The first 48 hours of its last wipes
Tue 22 SepTue 22 SepSun 20 Sep
Players each hour, from the hour of the wipe. The latest peaked at 3, 20 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 22 Sep, 20:30 UTC36d ago
3
–
running
1
Tue 22 Sep, 10:48 UTC37d ago
4
–
0.4 days
0
Sun 20 Sep, 13:27 UTC39d ago
1
–
1.9 days
0
Wed 16 Sep, 14:50 UTC43d ago
5
halved by day 2
3.9 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [GER] FEUERPAUSE [PvE/PvP | KOS-Zone RaidTime]?
No region tag appears for [GER] FEUERPAUSE [PvE/PvP | KOS-Zone RaidTime], but the name suggests Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 85.190.162.105:10200.
How reliable is [GER] FEUERPAUSE [PvE/PvP | KOS-Zone RaidTime], and is it up?
At this moment, [GER] FEUERPAUSE [PvE/PvP | KOS-Zone RaidTime] is offline; the last time it was seen was 30 days 23 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
On what Rust version does [GER] FEUERPAUSE [PvE/PvP | KOS-Zone RaidTime] sit?
Rust network protocol 2633 and build 165217 on Windows is what [GER] FEUERPAUSE [PvE/PvP | KOS-Zone RaidTime] runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does [GER] FEUERPAUSE [PvE/PvP | KOS-Zone RaidTime] wipe its map?
There is no next wipe to predict on [GER] FEUERPAUSE [PvE/PvP | KOS-Zone RaidTime], as it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 36 days 21 hours.
What should you expect from wipe day on [GER] FEUERPAUSE [PvE/PvP | KOS-Zone RaidTime]?
Recent wipes have peaked at 3 players on average. The crowd on the latest wipe was largest 20 hours after it began. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. The crowd dropped below half by day 2 in the wipes where it did not hold.
Population
Where does [GER] FEUERPAUSE [PvE/PvP | KOS-Zone RaidTime] sit among Rust servers?
In the top 61% of all ranked servers, [GER] FEUERPAUSE [PvE/PvP | KOS-Zone RaidTime] sits at #14,554 for player hours over the last seven days.
How many players does [GER] FEUERPAUSE [PvE/PvP | KOS-Zone RaidTime] usually have?
It has been 30 days 23 hours since [GER] FEUERPAUSE [PvE/PvP | KOS-Zone RaidTime] was last seen, and it is offline right now.
Lists and filters
What is meant by the tags on [GER] FEUERPAUSE [PvE/PvP | KOS-Zone RaidTime]?
The game's browser takes its cue from the tags [GER] FEUERPAUSE [PvE/PvP | KOS-Zone RaidTime] has set: gmvanilla (Game mode): You play vanilla survival here; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2633 (Protocol): Join only if your game runs protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature [GER] FEUERPAUSE [PvE/PvP | KOS-Zone RaidTime]?
These Rust Server Score lists count [GER] FEUERPAUSE [PvE/PvP | KOS-Zone RaidTime] among them: European Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
What settings and rules apply on [GER] FEUERPAUSE [PvE/PvP | KOS-Zone RaidTime]?
You will find no gather rate in the name of [GER] FEUERPAUSE [PvE/PvP | KOS-Zone RaidTime]. With no change from the game default, groups take up to 8 players. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map [GER] FEUERPAUSE [PvE/PvP | KOS-Zone RaidTime] uses?
A procedural map of size 3,000 and seed 6738, generated by the game, is what [GER] FEUERPAUSE [PvE/PvP | KOS-Zone RaidTime] runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How should you connect to [GER] FEUERPAUSE [PvE/PvP | KOS-Zone RaidTime]?
Enter client.connect 85.190.162.105:10200 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2633,gmvanilla,cs165217,ts8,^o^z
Game
gmvanilla
Game modeYou play vanilla survival here.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2633
ProtocolJoin only if your game runs protocol 2633.
cs165217
BuildBuild number: 165217.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); wipes are the one to work on (F).