On the class lists: D (54), with population over 48 hours and no performance mark.
Players now0/ 160% full
7-day average0peak 1
Rank#8,209top 37%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 16 on average. Plenty of space to grow.
Standingrank on player hours
63/ 100
C
Working its way up from the back of the class: #8,209 on player hours.
Uptimehours on the list, last 48
88/ 100
A−
Good attendance: on the list 42 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 93 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
67/ 100
C+
Climbing fast: up 2,852 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 37% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [BBB].[N00B].[1]PVE.Friendly.Players sit?
[BBB].[N00B].[1]PVE.Friendly.Players leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 85.228.42.248:28015 is the address to use.
How reliable is [BBB].[N00B].[1]PVE.Friendly.Players, and is it up?
The server is down: [BBB].[N00B].[1]PVE.Friendly.Players is offline now, with the last sighting 6 hours ago. According to its reported uptime, the last restart was about 32 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. The first sighting by Rust Server Score was on 11 October 2026.
Is [BBB].[N00B].[1]PVE.Friendly.Players smooth to play on?
The average over the last 48 hours was 93 server fps, and it never went below 72. Up to 108,223 entities were in the world, covering buildings, deployables and the rest. Up to 3,777 MB of memory was used. When fps is low and entities climb, that is lag to players.
Which Rust version is [BBB].[N00B].[1]PVE.Friendly.Players running?
The server [BBB].[N00B].[1]PVE.Friendly.Players is on Rust network protocol 2635 and build 168909 under Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does [BBB].[N00B].[1]PVE.Friendly.Players reset?
[BBB].[N00B].[1]PVE.Friendly.Players has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 27 days have passed since this world was made.
Population
What position does [BBB].[N00B].[1]PVE.Friendly.Players hold in the rankings?
In the top 37% of all ranked servers, [BBB].[N00B].[1]PVE.Friendly.Players sits at #8,209 for player hours over the last seven days.
How many players does [BBB].[N00B].[1]PVE.Friendly.Players usually have?
The last sighting of [BBB].[N00B].[1]PVE.Friendly.Players was 6 hours ago, and it is offline right now. The seven-day average is 0 players, with a peak of 1.
Tags and filters
What do [BBB].[N00B].[1]PVE.Friendly.Players's tags stand for?
The game's browser takes its cue from the tags [BBB].[N00B].[1]PVE.Friendly.Players has set: gmvanilla (Game mode): You play vanilla survival here; mp16 (Max players): The server holds 16 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^p (PvE): This is player against world: players do not fight each other. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show [BBB].[N00B].[1]PVE.Friendly.Players?
Rust Server Score lists that include [BBB].[N00B].[1]PVE.Friendly.Players: Best community servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Rules and settings
What settings and rules apply on [BBB].[N00B].[1]PVE.Friendly.Players?
The name of [BBB].[N00B].[1]PVE.Friendly.Players gives no gather rate. With no change from the game default, groups take up to 8 players. You get pve here, no PvP between players. Under Community in the server browser you will find this community server. The server runs Valve's anti-cheat, VAC.
Can you tell me which map [BBB].[N00B].[1]PVE.Friendly.Players uses?
[BBB].[N00B].[1]PVE.Friendly.Players runs a game-generated procedural map at size 4,321, seed 793197. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
What is the way to join [BBB].[N00B].[1]PVE.Friendly.Players?
To connect, start Rust, press F1, and type client.connect 85.228.42.248:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp16,ptrak,$r?,v2635,^p,gmvanilla,cs168909,ts8
Game
gmvanilla
Game modeYou play vanilla survival here.
mp16
Max playersThe server holds 16 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).