On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 200% full
7-day average0peak –
Rank#15,341top 69%
Last wipe117d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 20 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,341 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 144 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 216 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for az Server gamever.io. Rust Server Score takes the server's word for its location and does not trace the hardware. 85.234.69.39:29511 is the address to use.
How dependable is az Server gamever.io, and is it online at the moment?
Right now, az Server gamever.io is online. About 15 days 8 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Does az Server gamever.io perform well?
The average over the last 48 hours was 144 server fps, and it never went below 143. At its peak, it held 29,341 entities, including buildings, deployables and all else in the world. At its highest, it used 3,030 MB of memory. Players feel lag when fps drops and entities pile up.
What Rust version is az Server gamever.io on?
The server az Server gamever.io is on Rust network protocol 2631 and build 156658 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does az Server gamever.io reset?
The record holds too few of az Server gamever.io's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 117 days 19 hours.
Player count
Where does az Server gamever.io sit among Rust servers?
Over the last seven days, az Server gamever.io has #15,341 for player hours, in the top 69% of all ranked servers.
How many players does az Server gamever.io usually have?
Right now, 0 players are on az Server gamever.io, which has 20 slots. A seven-day average of 0 players applies here.
Tags
How should you read the tags on az Server gamever.io?
You'll see az Server gamever.io tagged with gmvanilla (Game mode): This is vanilla survival; mp20 (Max players): Its slot count is 20; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2631 (Protocol): Join only if your game runs protocol 2631; cs156658 (Build): The game build is 156658; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show az Server gamever.io?
These Rust Server Score lists count az Server gamever.io among them: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Map and rules
How is az Server gamever.io set up, and what rules does it keep?
Nothing in the name of az Server gamever.io states a gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it under Community, as a community server. You are covered by VAC, Valve's anti-cheat.
Which map is in play on az Server gamever.io?
The game generates the procedural map on az Server gamever.io at size 2,500 with seed 12345. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
What is the way to join az Server gamever.io?
To connect, start Rust, press F1, and type client.connect 85.234.69.39:29511. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://gamever.io.
Server tags
what each one means
Published asmp20,ptrak,$r?,v2631,gmvanilla,cs156658,ts8
Game
gmvanilla
Game modeThis is vanilla survival.
mp20
Max playersIts slot count is 20.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2631
ProtocolJoin only if your game runs protocol 2631.
cs156658
BuildThe game build is 156658.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).