On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 4000% full
7-day average0peak –
Rank#15,432top 69%
Last wipe8d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 400 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,432 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 91 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 259 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is cdogservers.net - Public based in?
You'll find no region listed by cdogservers.net - Public. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 86.135.82.110:28015.
Is cdogservers.net - Public up, and how steady is its uptime?
You can join now: cdogservers.net - Public is online. According to its reported uptime, the last restart was about 14 hours ago. It was up 95% of the time over the last 6 full days, 137 of 144 hours. On 21 October 2026, Rust Server Score saw it for the first time.
How well does cdogservers.net - Public run?
It averaged 91 server fps over the last 48 hours, with a low of 64. Buildings, deployables and everything else in the world added up to as many as 209,347 entities. At its highest, it used 4,154 MB of memory. Players feel lag when fps drops and entities pile up.
What Rust version is cdogservers.net - Public on?
The server cdogservers.net - Public is on Rust network protocol 2634 and build 167781 under Windows. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does cdogservers.net - Public wipe its map?
cdogservers.net - Public has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 8 days 12 hours.
Player numbers
Where does cdogservers.net - Public sit among Rust servers?
Over the last seven days, cdogservers.net - Public has #15,432 for player hours, in the top 69% of all ranked servers.
What does the population on cdogservers.net - Public look like?
cdogservers.net - Public is showing 0 players right now, with 400 slots in total. For the last seven days, the average number of players was 0.
Tags
How should you read the tags on cdogservers.net - Public?
The game's browser takes its cue from the tags cdogservers.net - Public has set: gmrust (Game mode): Survival in the standard Rust style; mp400 (Max players): The server holds 400 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167781 (Build): This runs on build 167781; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature cdogservers.net - Public?
Rust Server Score lists that include cdogservers.net - Public: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
What settings and rules apply on cdogservers.net - Public?
Nothing in the name of cdogservers.net - Public states a gather rate. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. Under Community in the server browser you will find this community server. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map cdogservers.net - Public uses?
The game generates the procedural map on cdogservers.net - Public at size 6,000 with seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
What is the way to join cdogservers.net - Public?
Enter client.connect 86.135.82.110:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp400,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp400
Max playersThe server holds 400 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs167781
BuildThis runs on build 167781.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).