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Every Rust server graded on real, live numbers. 82,642 players on the roll · 11,835 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 86.191.66.215:28015
Name of server

Cyberbunny Staging Server

RegisterAbsentOffline
Region–
Address86.191.66.215:28015
Last checked34d ago
Launch Rust and join
Overall grade

Not there yet

43 out of 100, the average of 2 subjects

Players now 1/ 20 5% full
7-day average0peak –
Rank#13,392top 60%
Last wipe35d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 40/ 100 Working its way up from the back of the class: #13,392 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 46/ 100 Slipped a little: down 1,126 places this week. Nothing a good wipe can't fix.

A term to build on. Even marks across the subjects, from F to D.

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 514 on average
538 / 575
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
430 / 475
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 290 on average
167 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
57 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 275 on average
221 / 250
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 236 on average
304 / 350

Quick answers

from the figures on this page

Server facts

Where in the world is Cyberbunny Staging Server?

You'll find no region listed by Cyberbunny Staging Server. Rust Server Score takes the server's word for its location and does not trace the hardware. 86.191.66.215:28015 is the address to use.

How reliable is Cyberbunny Staging Server, and is it up?

At this moment, Cyberbunny Staging Server is offline; the last time it was seen was 34 days 21 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. The first sighting by Rust Server Score was on 24 September 2026.

On what Rust version does Cyberbunny Staging Server sit?

The server Cyberbunny Staging Server is on Rust network protocol 2633 and build 165217 under Windows. To join, your game must use the same protocol; Steam handles the update.

Wipe cycle

When does Cyberbunny Staging Server wipe, and how often?

The record holds too few of Cyberbunny Staging Server's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 35 days 1 hours have passed since this world was made.

Player numbers

What position does Cyberbunny Staging Server hold in the rankings?

In the top 60% of all ranked servers, Cyberbunny Staging Server sits at #13,392 for player hours over the last seven days.

How many players does Cyberbunny Staging Server usually have?

Cyberbunny Staging Server is offline at the moment; the last time it was seen was 34 days 21 hours ago.

Tags and filters

What is meant by the tags on Cyberbunny Staging Server?

The game's browser takes its cue from the tags Cyberbunny Staging Server has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2633 (Protocol): To get in, your game needs to be on the same version: the protocol is 2633; cs165217 (Build): This runs on build 165217; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Where does Cyberbunny Staging Server appear in the Rust Server Score lists and filters?

Rust Server Score lists that include Cyberbunny Staging Server: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules and settings

How is Cyberbunny Staging Server set up, and what rules does it keep?

Nothing in the name of Cyberbunny Staging Server states a gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. You are covered by VAC, Valve's anti-cheat.

Which map is in play on Cyberbunny Staging Server?

The game generates a procedural map for Cyberbunny Staging Server.

How to join

What is the way to join Cyberbunny Staging Server?

To connect, start Rust, press F1, and type client.connect 86.191.66.215:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp20
Max players The server holds 20 slots.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2633
Protocol To get in, your game needs to be on the same version: the protocol is 2633.
cs165217
Build This runs on build 165217.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.