Working its way up from the back of the class: #15,490 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 244 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 67% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Monday 2 November, 17:31 UTC, in 3d 23h.
Weekly: 7 days after its last wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 100+ · 1x · weekly · 213 on average
587 / 600
Quick answers
from the figures on this page
Server details
Where in the world is Micronesia Returns?
In Europe, according to its own listing, sits Micronesia Returns, with the EU tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 86.45.187.151:28015 is the address to use.
How reliable is Micronesia Returns, and is it up?
The server is down: Micronesia Returns is offline now, with the last sighting 38 days 5 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. The first sighting by Rust Server Score was on 18 September 2026.
On what Rust version does Micronesia Returns sit?
Rust network protocol 2631 and build 157450 on Linux is what Micronesia Returns runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does Micronesia Returns wipe its map?
The estimate for Micronesia Returns's next wipe comes from weekly: 7 days after its last wipe. Monday 2 November at 17:31 UTC is the date set for its next wipe. It has been running its current world for 108 days. The tags carry a weekly wipe schedule.
Player count
Where does Micronesia Returns place in the wider field of Rust servers?
In Europe, Micronesia Returns is #2,547, and overall it is #15,490 on player hours over the last seven days, in the top 67% of all ranked servers.
Is Micronesia Returns a busy server?
The last sighting of Micronesia Returns was 38 days 5 hours ago, and it is offline right now.
Tags and filters
What do Micronesia Returns's tags stand for?
gmrust (Game mode): Rust survival, played by the standard rules; mp32 (Max players): 32 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2631 (Protocol): The game protocol is 2631, so your game must match that version to join; cs157450 (Build): The game build is 157450; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^w (Weekly): A wipe happens every week; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; EU (Europe): The server browser lists it under Europe are the tags Micronesia Returns publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Micronesia Returns?
Rust Server Score lists that include Micronesia Returns: European Rust servers, graded, Best community servers, graded and Vanilla Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Weekly ^w and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Weekly.
Rules and settings
What settings and rules apply on Micronesia Returns?
The name of Micronesia Returns gives no gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. You will see it in the Community section of the server browser, since it is a community server. By its own description it is vanilla: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.
Which map is in play on Micronesia Returns?
A procedural map, generated by the game, is what Micronesia Returns runs.
Connecting
How should you connect to Micronesia Returns?
To connect, start Rust, press F1, and type client.connect 86.45.187.151:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp32,ptrak,$r?,v2631,^w,^v,EU,gmrust,cs157450,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp32
Max players32 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2631
ProtocolThe game protocol is 2631, so your game must match that version to join.
cs157450
BuildThe game build is 157450.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^w
WeeklyA wipe happens every week.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).