A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,400 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 170 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
7 wipe days in the last 16 weeks
MTWTFSS
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·W
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap5.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Thu 8 OctSun 4 OctFri 2 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 19:08 UTC2h ago
–
–
running
0
Thu 8 Oct, 18:52 UTC19d ago
0
–
–
0
Sun 4 Oct, 18:21 UTC23d ago
0
–
4 days
0
Fri 2 Oct, 15:53 UTC25d ago
0
–
2.1 days
0
Thu 1 Oct, 19:06 UTCFW26d ago
0
–
0.9 days
0
Fri 25 Sep, 11:44 UTC32d ago
0
–
6.3 days
0
Thu 17 Sep, 18:11 UTC40d ago
1
halved by day 3
7.7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by InternalTrainServer"". The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 87.151.212.210:28015.
How reliable is InternalTrainServer"", and is it up?
Right now, InternalTrainServer"" is online. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
What Rust version is InternalTrainServer"" on?
Rust network protocol 2635 and build 168909 on Linux is what InternalTrainServer"" runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does InternalTrainServer"" reset?
InternalTrainServer"" wipes at times that vary, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 2 hours.
What should you expect from wipe day on InternalTrainServer""?
The average peak on its recent wipes was 0 players. The crowd on the latest wipe was largest 0 hours after it began.
Player count
Where does InternalTrainServer"" sit among Rust servers?
Over the last seven days, InternalTrainServer"" has #15,400 for player hours, in the top 69% of all ranked servers.
What does the population on InternalTrainServer"" look like?
With 10 slots available, InternalTrainServer"" currently has 0 players. For the last seven days, the average number of players was 0.
Tags
What do InternalTrainServer""'s tags stand for?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp10 (Max players): Its slot count is 10; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set are the tags InternalTrainServer"" publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does InternalTrainServer"" appear in the Rust Server Score lists and filters?
These Rust Server Score lists count InternalTrainServer"" among them: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server rules
Which rules does InternalTrainServer"" enforce, and what are its settings?
Nothing in the name of InternalTrainServer"" states a gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. The server runs Valve's anti-cheat, VAC.
InternalTrainServer"" runs which map?
InternalTrainServer"" runs a procedural map, which the game generates.
Getting in
What is the way to join InternalTrainServer""?
To connect, start Rust, press F1, and type client.connect 87.151.212.210:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp10
Max playersIts slot count is 10.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).