On the class lists: C (60), with population over 48 hours and no performance mark.
Players now0/ 50% full
7-day average1peak 1
Rank#8,961top 40%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
17/ 100
F
A quiet classroom so far: 1 of 5 on average. Plenty of space to grow.
Standingrank on player hours
60/ 100
C
Working its way up from the back of the class: #8,961 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
61/ 100
C
Moving up: up 2,053 places this week.
A term to build on.
Strongest in momentum (C); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
11 wipe days in the last 16 weeks
MTWTFSS
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W·WW···
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Thu 22 OctWed 21 OctMon 19 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 13:46 UTC5d ago
1
–
running
1
Wed 21 Oct, 22:27 UTC6d ago
1
–
0.6 days
0
Mon 19 Oct, 12:58 UTC8d ago
0
–
2.4 days
1
Thu 15 Oct, 12:11 UTC13d ago
1
–
4 days
0
Wed 14 Oct, 23:03 UTC13d ago
1
–
0.5 days
0
Tue 13 Oct, 18:07 UTC14d ago
1
–
1.2 days
0
Tue 13 Oct, 08:43 UTC15d ago
1
–
0.4 days
1
Thu 1 Oct, 17:10 UTCFW26d ago
1
–
11.6 days
1
Wed 30 Sep, 20:28 UTC27d ago
1
–
0.9 days
1
Tue 29 Sep, 10:09 UTC29d ago
1
–
1.4 days
1
Wed 23 Sep, 17:55 UTC34d ago
1
–
5.7 days
0
Tue 22 Sep, 19:14 UTC35d ago
1
–
0.9 days
0
Tue 22 Sep, 09:28 UTC36d ago
1
–
0.4 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
ZeemZeem leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 87.208.207.146:28015.
How dependable is ZeemZeem, and is it online at the moment?
You cannot join now: ZeemZeem is offline, last seen 5 days 20 hours ago. For the last 7 full days, it was up 7 of 168 hours, or 4% of the time. It was first seen by Rust Server Score on 19 September 2026.
Which Rust version is ZeemZeem running?
Rust network protocol 2635 and build 168875 on Windows is what ZeemZeem runs. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does ZeemZeem reset?
No next wipe can be predicted for ZeemZeem, which wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 5 days 21 hours.
What should you expect from wipe day on ZeemZeem?
Across its recent wipes, the busiest moments averaged 1 players. Peak numbers came 0 hours into the latest wipe.
Player numbers
What position does ZeemZeem hold in the rankings?
In the top 40% of all ranked servers, ZeemZeem sits at #8,961 for player hours over the last seven days.
Is ZeemZeem a busy server?
The last sighting of ZeemZeem was 5 days 20 hours ago, and it is offline right now. It peaked at 1 and averaged 1 players over the last seven days.
Tags and filters
What do ZeemZeem's tags stand for?
gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): The server holds 5 slots; ts0 (Group limit): You cannot form teams here; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168875 (Build): Build number: 168875; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set are the tags ZeemZeem publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does ZeemZeem appear in the Rust Server Score lists and filters?
Rust Server Score lists that include ZeemZeem: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last week.
Server rules
How is ZeemZeem set up, and what rules does it keep?
You will find no gather rate in the name of ZeemZeem. You will find no published group limit. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Under Community in the server browser you will find this community server. The server runs Valve's anti-cheat, VAC.
Which map is in play on ZeemZeem?
The game generates a procedural map for ZeemZeem.
Connecting
What is the way to join ZeemZeem?
Enter client.connect 87.208.207.146:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp5,ptrak,$r?,v2635,gmrust,cs168875,ts0
Game
gmrust
Game modeSurvival in the standard Rust style.
mp5
Max playersThe server holds 5 slots.
ts0
Group limitYou cannot form teams here.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168875
BuildBuild number: 168875.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (C); population is the one to work on (F).