On the class lists: A− (86), with population over 48 hours and no performance mark.
Players now200/ 50400% full
7-day average29peak 201
Rank#681top 3%
No wipesresets10 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
58/ 100
C−
Room for more players: 29 of 50 on average.
Standingrank on player hours
97/ 100
A+
Well up the rankings: #681 on player hours.
Uptimehours on the list, last 48
46/ 100
D
Attendance needs work: on the list only 22 of the last 48 hours.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
100/ 100
A+
Climbing fast: up 2,100 places this week.
A good term.
Strongest in momentum (A+); uptime is the one to work on (D).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 3% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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···WW··
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 01:17 UTC1d ago
–
–
–
0
Fri 23 Oct, 01:59 UTC6d ago
–
–
–
0
Fri 23 Oct, 01:43 UTC6d ago
–
–
–
0
Fri 23 Oct, 01:17 UTC6d ago
–
–
–
0
Fri 23 Oct, 01:08 UTC6d ago
–
–
–
0
Fri 23 Oct, 00:48 UTC6d ago
–
–
–
100
Fri 23 Oct, 00:37 UTC6d ago
–
–
–
20
Thu 22 Oct, 23:57 UTC6d ago
–
–
–
0
Thu 22 Oct, 17:58 UTC6d ago
–
–
–
0
Thu 22 Oct, 17:48 UTC6d ago
–
–
–
0
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for RaidLab. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 87.210.143.224:28015 is the address to use.
How reliable is RaidLab, and is it up?
You can join now: RaidLab is online. It was up 61% of the time over the last 7 full days, 102 of 168 hours. It was first seen by Rust Server Score on 15 September 2026.
Which Rust version is RaidLab running?
The server RaidLab is on Rust network protocol 2635 and build 168909 under Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does RaidLab wipe its map?
No resets count as wipes on RaidLab, because the world is remade every few hours and no schedule is kept.
Player numbers
Where does RaidLab sit among Rust servers?
Over the last seven days, RaidLab has #681 for player hours, in the top 3% of all ranked servers.
What does the population on RaidLab look like?
With 50 slots available, RaidLab currently has 200 players. It peaked at 201 and averaged 29 players over the last seven days. Over the last 48 hours, the peak hour was 02:00 UTC, averaging 200 players.
Tags
What do RaidLab's tags stand for?
The game's browser takes its cue from the tags RaidLab has set: gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): Its slot count is 50; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Carbon provides the plugin framework here. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show RaidLab?
Rust Server Score lists that include RaidLab: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week; Players now: At least 200; Average players: 25+ on average.
Rules and settings
What settings and rules apply on RaidLab?
The name of RaidLab gives no gather rate. The default of 8 players applies as the group cap. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. The server does not run VAC, Valve's anti-cheat.
RaidLab runs which map?
RaidLab runs a procedural map, which the game generates.
How to join
How should you connect to RaidLab?
Enter client.connect 87.210.143.224:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. Expect a queue: the server is full at the moment.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max playersIts slot count is 50.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A good term. Strongest in momentum (A+); uptime is the one to work on (D).