On the class lists: C (64), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 2
Rank#4,860top 22%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
78/ 100
B
Holds a respectable place: #4,860 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
93/ 100
A
Mostly smooth: 56 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
45/ 100
D
Slipped a little: down 471 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in wipe hold (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 22% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap15 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Thu 1 OctWed 16 Sep
Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:35 UTCFW27d ago
3
–
running
1
Wed 16 Sep, 17:29 UTC42d ago
2
✓ held half
15 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is GDSP TEAM | Serveur Communautaire FR PvE?
GDSP TEAM | Serveur Communautaire FR PvE leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 88.173.178.168:16300.
How dependable is GDSP TEAM | Serveur Communautaire FR PvE, and is it online at the moment?
Right now, GDSP TEAM | Serveur Communautaire FR PvE is online. About 2 hours ago, it restarted, based on the uptime it reports. It was up 163 of 168 hours over the last 7 full days, which is 97% of the time. The first sighting by Rust Server Score was on 16 September 2026.
Is GDSP TEAM | Serveur Communautaire FR PvE smooth to play on?
It averaged 56 server fps over the last 48 hours, with a low of 38. Up to 216,603 entities were in the world, covering buildings, deployables and the rest. Up to 5,185 MB of memory was used. Players feel lag when fps drops and entities pile up.
What Rust version is GDSP TEAM | Serveur Communautaire FR PvE on?
You will find GDSP TEAM | Serveur Communautaire FR PvE on Rust network protocol 2635 and build 168909, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does GDSP TEAM | Serveur Communautaire FR PvE wipe, and how often?
GDSP TEAM | Serveur Communautaire FR PvE has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 27 days 15 hours.
What should you expect from wipe day on GDSP TEAM | Serveur Communautaire FR PvE?
The average peak on its recent wipes was 2 players. The crowd on the latest wipe was largest 3 hours after it began. Half the peak held until the next wipe in 100% of its recent wipes.
Population
What position does GDSP TEAM | Serveur Communautaire FR PvE hold in the rankings?
Over the last seven days, GDSP TEAM | Serveur Communautaire FR PvE has #4,860 for player hours, in the top 22% of all ranked servers.
Is GDSP TEAM | Serveur Communautaire FR PvE a busy server?
With 50 slots available, GDSP TEAM | Serveur Communautaire FR PvE currently has 0 players. The seven-day average is 0 players, with a peak of 2. Over the last 48 hours, the peak hour was 15:00 UTC, averaging 2 players.
Lists and filters
What is meant by the tags on GDSP TEAM | Serveur Communautaire FR PvE?
You'll see GDSP TEAM | Serveur Communautaire FR PvE tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): 50 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^p (PvE): This is player against world: players do not fight each other; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does GDSP TEAM | Serveur Communautaire FR PvE appear in the Rust Server Score lists and filters?
Rust Server Score lists that include GDSP TEAM | Serveur Communautaire FR PvE: Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Server rules
What settings and rules apply on GDSP TEAM | Serveur Communautaire FR PvE?
You will find no gather rate in the name of GDSP TEAM | Serveur Communautaire FR PvE. The default of 8 players applies as the group cap. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. You are covered by VAC, Valve's anti-cheat.
GDSP TEAM | Serveur Communautaire FR PvE runs which map?
GDSP TEAM | Serveur Communautaire FR PvE runs a game-generated procedural map at size 6,000, seed 812092736. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How should you connect to GDSP TEAM | Serveur Communautaire FR PvE?
To connect, start Rust, press F1, and type client.connect 88.173.178.168:16300. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/WX9rXuURn.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max players50 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in wipe hold (A+); population is the one to work on (F).