Working its way up from the back of the class: #15,115 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 674 places this week.
A term to build on.
Strongest in momentum (D); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
··W····
·······
····W··
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap15.9 daysbetween real wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1
The first 48 hours of its last wipes
Fri 16 OctWed 30 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 16 Oct, 11:43 UTC12d ago
0
–
running
0
Wed 30 Sep, 14:42 UTC28d ago
1
halved by day 1
15.9 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You won't find a region tag on [EU] RustChimera - STAGING, but its name indicates Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 88.198.131.67:27015.
Is [EU] RustChimera - STAGING up, and how steady is its uptime?
At this moment, [EU] RustChimera - STAGING is offline; the last time it was seen was 12 days 18 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. On 29 September 2026, Rust Server Score saw it for the first time.
Which Rust version is [EU] RustChimera - STAGING running?
You will find [EU] RustChimera - STAGING on Rust network protocol 2635 and build 168255, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does [EU] RustChimera - STAGING wipe, and how often?
There are too few wipes on record for [EU] RustChimera - STAGING to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 12 days 23 hours.
What happens on [EU] RustChimera - STAGING when wipe day arrives?
Across its recent wipes, the busiest moments averaged 0 players. The crowd on the latest wipe was largest 0 hours after it began. Half the peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 1 in the wipes where it did not hold.
Player numbers
Where does [EU] RustChimera - STAGING place in the wider field of Rust servers?
In the top 70% of all ranked servers, [EU] RustChimera - STAGING sits at #15,115 for player hours over the last seven days.
How many players does [EU] RustChimera - STAGING usually have?
[EU] RustChimera - STAGING is offline at the moment; the last time it was seen was 12 days 18 hours ago.
Tags and filters
What is meant by the tags on [EU] RustChimera - STAGING?
gmvanilla (Game mode): Survival, vanilla style; mp40 (Max players): Its slot count is 40; ts6 (Group limit): Teams cap out at 6; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168255 (Build): Build number: 168255; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags [EU] RustChimera - STAGING publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature [EU] RustChimera - STAGING?
Rust Server Score lists that include [EU] RustChimera - STAGING: European Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules and settings
Which rules does [EU] RustChimera - STAGING enforce, and what are its settings?
You will find no gather rate in the name of [EU] RustChimera - STAGING. A group here can reach 6 players. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The vanilla label is its own: nothing is altered here: rates, kits and rules are as Facepunch ships them. You are covered by VAC, Valve's anti-cheat.
Which map is in play on [EU] RustChimera - STAGING?
A procedural map of size 3,550 and seed 1337, generated by the game, is what [EU] RustChimera - STAGING runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.
How to join
How should you connect to [EU] RustChimera - STAGING?
Enter client.connect 88.198.131.67:27015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://rustchimera.com/.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2635,^v,gmvanilla,cs168255,ts6,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp40
Max playersIts slot count is 40.
ts6
Group limitTeams cap out at 6.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168255
BuildBuild number: 168255.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); wipes are the one to work on (F).