On the class lists: F (22), with population over 48 hours and no performance mark.
Players now0/ 200% full
7-day average0peak 2
Rank#10,050top 45%
Last wipe2d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 20 on average. Plenty of space to grow.
Standingrank on player hours
55/ 100
C−
Working its way up from the back of the class: #10,050 on player hours.
Uptimehours on the list, last 48
10/ 100
F
Attendance needs work: on the list only 5 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 222 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 45% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by My Rust Server | ScalaCube. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 88.198.230.90:6295.
Is My Rust Server | ScalaCube up, and how steady is its uptime?
You cannot join now: My Rust Server | ScalaCube is offline, last seen 43 hours ago. About 23 hours ago, it restarted, based on the uptime it reports. It was up 24 of 48 hours over the last 2 full days, which is 50% of the time. It was first seen by Rust Server Score on 26 October 2026.
Does My Rust Server | ScalaCube perform well?
The average over the last 48 hours was 222 server fps, and it never went below 200. At its peak, it held 91,530 entities, including buildings, deployables and all else in the world. At its highest, it used 2,313 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does My Rust Server | ScalaCube sit?
The server My Rust Server | ScalaCube is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does My Rust Server | ScalaCube wipe, and how often?
The record holds too few of My Rust Server | ScalaCube's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 2 days 23 hours have passed since this world was made.
Player count
Where does My Rust Server | ScalaCube place in the wider field of Rust servers?
In the top 45% of all ranked servers, My Rust Server | ScalaCube sits at #10,050 for player hours over the last seven days.
How many players does My Rust Server | ScalaCube usually have?
It has been 43 hours since My Rust Server | ScalaCube was last seen, and it is offline right now. The seven-day average is 0 players, with a peak of 2.
Tags and filters
What is meant by the tags on My Rust Server | ScalaCube?
You'll see My Rust Server | ScalaCube tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp20 (Max players): 20 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does My Rust Server | ScalaCube appear in the Rust Server Score lists and filters?
These Rust Server Score lists count My Rust Server | ScalaCube among them: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Rules and settings
What settings and rules apply on My Rust Server | ScalaCube?
You will find no gather rate in the name of My Rust Server | ScalaCube. With no change from the game default, groups take up to 8 players. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. Under Community in the server browser you will find this community server. You are covered by VAC, Valve's anti-cheat.
Which map is in play on My Rust Server | ScalaCube?
My Rust Server | ScalaCube runs a game-generated procedural map at size 4,000, seed 12345. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How do you get onto My Rust Server | ScalaCube?
Enter client.connect 88.198.230.90:6295 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp20,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp20
Max players20 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).