A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
57/ 100
C−
Working its way up from the back of the class: #9,591 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 114 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 43% of all ranked servers, and #180 of the solo servers (top 80%). Ranked on player hours over the last seven days.
Attendance: the wipe record
8 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap2 daysbetween real wipes
on rhythm14%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1
The first 48 hours of its last wipes
Sun 18 OctThu 1 OctMon 28 Sep
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 10:27 UTC11h ago
–
–
running
0
Wed 28 Oct, 20:25 UTC1d ago
–
–
–
0
Sun 18 Oct, 15:10 UTC11d ago
2
halved by day 1
10.2 days
0
Thu 1 Oct, 13:47 UTC28d ago
0
–
17.1 days
0
Mon 28 Sep, 20:14 UTC31d ago
2
halved by day 1
2.7 days
0
Sun 27 Sep, 08:39 UTC32d ago
2
–
1.5 days
0
Sat 26 Sep, 18:17 UTC33d ago
2
–
0.6 days
0
Thu 24 Sep, 18:02 UTC35d ago
1
✓ held half
2 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by PoT Staging Test Sever. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 88.198.7.190:28215 is the address to use.
Is PoT Staging Test Sever up, and how steady is its uptime?
Right now, PoT Staging Test Sever is online. It was up 144 of 168 hours over the last 7 full days, which is 86% of the time. It was first seen by Rust Server Score on 24 September 2026.
What Rust version is PoT Staging Test Sever on?
The server PoT Staging Test Sever is on Rust network protocol 2636 and build 169649 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does PoT Staging Test Sever wipe, and how often?
There is no next wipe to predict on PoT Staging Test Sever, as it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 11 hours.
What should you expect from wipe day on PoT Staging Test Sever?
Recent wipes have peaked at 1 players on average. The crowd on the latest wipe was largest 0 hours after it began. Half the peak held until the next wipe in 0% of its recent wipes. In the other wipes it slipped under half by day 1.
Population
What position does PoT Staging Test Sever hold in the rankings?
In the top 43% of all ranked servers, PoT Staging Test Sever sits at #9,591 for player hours over the last seven days. It comes #180 among servers in the solo group.
Is PoT Staging Test Sever a busy server?
With 10 slots available, PoT Staging Test Sever currently has 0 players. Averaging 0 players over seven days, it peaked at 2. Over the last 48 hours, the peak hour was 21:00 UTC, averaging 1 players.
Tags
What do PoT Staging Test Sever's tags stand for?
gmrust (Game mode): Rust survival, played by the standard rules; mp10 (Max players): Its slot count is 10; ts1 (Group limit): A team can hold 1 players at most; v2636 (Protocol): The game protocol is 2636, so your game must match that version to join; cs169649 (Build): Build number: 169649; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): The plugin framework in use is Carbon are the tags PoT Staging Test Sever publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show PoT Staging Test Sever?
These Rust Server Score lists count PoT Staging Test Sever among them: Modded Rust servers, graded and Solo Rust servers, graded. It shows under the following filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: Solo; Last wipe: In the last 24 hours.
Rules and settings
What settings and rules apply on PoT Staging Test Sever?
Nothing in the name of PoT Staging Test Sever states a gather rate. Solo play only, with no teams permitted. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. By its own description it is vanilla: nothing is altered here: rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is enabled.
How to join
What is the way to join PoT Staging Test Sever?
To connect, start Rust, press F1, and type client.connect 88.198.7.190:28215. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2636,^z,^y,^v,gmrust,cs169649,ts1
Game
gmrust
Game modeRust survival, played by the standard rules.
mp10
Max playersIts slot count is 10.
ts1
Group limitA team can hold 1 players at most.
v2636
ProtocolThe game protocol is 2636, so your game must match that version to join.
cs169649
BuildBuild number: 169649.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).