Working its way up from the back of the class: #15,503 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
37/ 100
F
Slipped a little: down 4,012 places this week. Nothing a good wipe can't fix.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does EZPZ | EU | Vanilla | Monthly | Max 4 sit?
The name of EZPZ | EU | Vanilla | Monthly | Max 4 points to Europe, though no region tag is set. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 88.211.219.131:27310.
How dependable is EZPZ | EU | Vanilla | Monthly | Max 4, and is it online at the moment?
At this moment, EZPZ | EU | Vanilla | Monthly | Max 4 is offline; the last time it was seen was 36 days 11 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first sighting by Rust Server Score was on 21 September 2026.
On what Rust version does EZPZ | EU | Vanilla | Monthly | Max 4 sit?
Rust network protocol 2633 and build 164530 on Linux is what EZPZ | EU | Vanilla | Monthly | Max 4 runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does EZPZ | EU | Vanilla | Monthly | Max 4 reset?
There are too few wipes on record for EZPZ | EU | Vanilla | Monthly | Max 4 to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 37 days 23 hours.
Player numbers
Where does EZPZ | EU | Vanilla | Monthly | Max 4 place in the wider field of Rust servers?
In the top 67% of all ranked servers, EZPZ | EU | Vanilla | Monthly | Max 4 sits at #15,503 for player hours over the last seven days.
Is EZPZ | EU | Vanilla | Monthly | Max 4 a busy server?
EZPZ | EU | Vanilla | Monthly | Max 4 is offline at the moment; the last time it was seen was 36 days 11 hours ago.
Tags
What do EZPZ | EU | Vanilla | Monthly | Max 4's tags stand for?
You'll see EZPZ | EU | Vanilla | Monthly | Max 4 tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp60 (Max players): 60 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does EZPZ | EU | Vanilla | Monthly | Max 4 appear in the Rust Server Score lists and filters?
Rust Server Score lists that include EZPZ | EU | Vanilla | Monthly | Max 4: European Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
What settings and rules apply on EZPZ | EU | Vanilla | Monthly | Max 4?
The name of EZPZ | EU | Vanilla | Monthly | Max 4 gives no gather rate. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The vanilla label is its own: facepunch's own version, with no changed rates, kits or rules. The server runs Valve's anti-cheat, VAC.
Which map is in play on EZPZ | EU | Vanilla | Monthly | Max 4?
EZPZ | EU | Vanilla | Monthly | Max 4 runs a game-generated procedural map at size 3,000, seed 12345. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How do you get onto EZPZ | EU | Vanilla | Monthly | Max 4?
Enter client.connect 88.211.219.131:27310 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp60,ptrak,$r?,v2633,^v,gmrust,cs164530,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp60
Max players60 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2633
ProtocolThe game protocol is 2633, so your game must match that version to join.
cs164530
BuildThe game build is 164530.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.