On the class lists: F (41), with population over 48 hours and no performance mark.
Players now0/ 200% full
7-day average0peak 1
Rank#14,521top 65%
Last wipe28d agono schedule published
Next wipe6d 20hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 20 on average. Plenty of space to grow.
Standingrank on player hours
35/ 100
F
Working its way up from the back of the class: #14,521 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 226 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
36/ 100
F
Slipped a little: down 4,158 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h.
The force wipe · high confidence
wipe-day peak3players, last three wipes
Coming wipes
6d 20hThu 5 Nov, 19:00 UTCFW
34d 20hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 20:59 UTCFW28d ago
3
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by Warrior's Rest. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 88.211.239.56:25565.
How dependable is Warrior's Rest, and is it online at the moment?
The server is up: Warrior's Rest is online now. The uptime it reports puts the last restart at about 16 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Is Warrior's Rest smooth to play on?
It averaged 226 server fps over the last 48 hours, with a low of 186. Up to 66,947 entities were in the world, covering buildings, deployables and the rest. Up to 2,550 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is Warrior's Rest on?
Rust network protocol 2635 and build 168909 on Linux is what Warrior's Rest runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does Warrior's Rest wipe, and how often?
Once a month, Warrior's Rest wipes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 28 days 1 hours.
What happens on Warrior's Rest when wipe day arrives?
Recent wipes have peaked at 3 players on average. Peak numbers came 23 hours into the latest wipe.
Population
Where does Warrior's Rest sit among Rust servers?
In the top 65% of all ranked servers, Warrior's Rest sits at #14,521 for player hours over the last seven days.
How many players does Warrior's Rest usually have?
Warrior's Rest is showing 0 players right now, with 20 slots in total. The seven-day average is 0 players, with a peak of 1. The highest average in the last 48 hours came at 14:00 UTC, with 0 players.
Lists and filters
What do Warrior's Rest's tags stand for?
gmrust (Game mode): Rust survival, played by the standard rules; mp20 (Max players): Its slot count is 20; ts18 (Group limit): A team can hold 18 players at most; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags Warrior's Rest publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does Warrior's Rest appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Warrior's Rest among them: Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
What settings and rules apply on Warrior's Rest?
Nothing in the name of Warrior's Rest states a gather rate. The limit for a group is 18 players. It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Which map is in play on Warrior's Rest?
A procedural map of size 3,500 and seed 774038859, generated by the game, is what Warrior's Rest runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How do you get onto Warrior's Rest?
Enter client.connect 88.211.239.56:25565 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp20,ptrak,$r?,v2635,^p,gmrust,cs168909,ts18,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp20
Max playersIts slot count is 20.
ts18
Group limitA team can hold 18 players at most.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).