On the class lists: C− (56), with population over 48 hours and no performance mark.
Players now0/ ?
7-day average0peak 1
Rank#12,118top 54%
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
unmarked
–
No weekly average to mark yet.
Standingrank on player hours
46/ 100
D
Working its way up from the back of the class: #12,118 on player hours.
Uptimehours on the list, last 48
88/ 100
A−
Good attendance: on the list 42 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
35/ 100
F
Slipped a little: down 3,684 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in uptime (A−); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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·····WW
WW···WW
·W·W·WW
WW·
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 00:18 UTC1d ago
–
–
–
0
Mon 26 Oct, 04:07 UTC2d ago
–
–
–
0
Sun 25 Oct, 19:10 UTC2d ago
–
–
–
0
Sun 25 Oct, 15:04 UTC2d ago
–
–
–
0
Sat 24 Oct, 15:25 UTC3d ago
–
–
–
0
Thu 22 Oct, 18:10 UTC5d ago
–
–
–
0
Thu 22 Oct, 11:47 UTC5d ago
–
–
–
0
Tue 20 Oct, 02:36 UTC8d ago
–
–
–
0
Tue 20 Oct, 02:23 UTC8d ago
–
–
–
0
Sun 18 Oct, 21:47 UTC9d ago
–
–
–
0
Sun 18 Oct, 21:03 UTC9d ago
–
–
–
0
Sun 18 Oct, 20:17 UTC9d ago
–
–
–
0
Sun 18 Oct, 07:30 UTC10d ago
–
–
–
0
Sat 17 Oct, 23:03 UTC10d ago
–
–
–
0
Sat 17 Oct, 14:07 UTC10d ago
–
–
–
1
Tue 13 Oct, 22:45 UTC14d ago
–
–
–
0
Tue 13 Oct, 11:36 UTC14d ago
–
–
–
0
Mon 12 Oct, 09:10 UTC16d ago
–
–
–
0
Sun 11 Oct, 06:10 UTC17d ago
–
–
–
0
Sat 10 Oct, 23:31 UTC17d ago
–
–
–
0
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Quick answers
from the figures on this page
Server details
Which region is Rustoria.co - BR Main Preview Server (Map #4) based in?
You won't find a region tag on Rustoria.co - BR Main Preview Server (Map #4), but its name indicates South America. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 88.99.121.44:28010 is the address to use.
How dependable is Rustoria.co - BR Main Preview Server (Map #4), and is it online at the moment?
Right now, Rustoria.co - BR Main Preview Server (Map #4) is online. The uptime it reports puts the last restart at about 32 hours ago. It was up 101 of 168 hours over the last 7 full days, which is 60% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Is Rustoria.co - BR Main Preview Server (Map #4) smooth to play on?
It averaged 30 server fps over the last 48 hours, with a low of 30. Up to 114,203 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 2,977 MB of memory. Players feel lag when fps drops and entities pile up.
On what Rust version does Rustoria.co - BR Main Preview Server (Map #4) sit?
Rust network protocol 2635 and build 168909 on Linux is what Rustoria.co - BR Main Preview Server (Map #4) runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
On what schedule does Rustoria.co - BR Main Preview Server (Map #4) reset?
None of the resets on Rustoria.co - BR Main Preview Server (Map #4) is a wipe: the world is remade every few hours and no schedule is kept.
Population
Where does Rustoria.co - BR Main Preview Server (Map #4) sit among Rust servers?
In the top 54% of all ranked servers, Rustoria.co - BR Main Preview Server (Map #4) sits at #12,118 for player hours over the last seven days.
How many players does Rustoria.co - BR Main Preview Server (Map #4) usually have?
Rustoria.co - BR Main Preview Server (Map #4) has 0 players at the moment. Averaging 0 players over seven days, it peaked at 1. Over the last 48 hours, the peak hour was 17:00 UTC, averaging 0 players.
Tags
What do Rustoria.co - BR Main Preview Server (Map #4)'s tags stand for?
gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): Its slot count is 0; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^p (PvE): Players do not fight one another here; the world is the danger; builds (Build server): Bases can be designed and practised here; creative (Creative): A sandbox with no gathering: build whatever takes your fancy; training (Combat training): The loot comes to you: practise your aim and PvP here; modded (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags Rustoria.co - BR Main Preview Server (Map #4) publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Rustoria.co - BR Main Preview Server (Map #4)?
These Rust Server Score lists count Rustoria.co - BR Main Preview Server (Map #4) among them: Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Region: South America; Type: Modded; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 3 days.
Rules and settings
How is Rustoria.co - BR Main Preview Server (Map #4) set up, and what rules does it keep?
You will find no gather rate in the name of Rustoria.co - BR Main Preview Server (Map #4). The group limit stays at the game's default of 8 players. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map Rustoria.co - BR Main Preview Server (Map #4) uses?
The game generates the procedural map on Rustoria.co - BR Main Preview Server (Map #4) at size 4,250 with seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Custom Map.
Getting in
How do you get onto Rustoria.co - BR Main Preview Server (Map #4)?
To connect, start Rust, press F1, and type client.connect 88.99.121.44:28010. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,modded,builds,creative,training
Game
gmrust
Game modeSurvival in the standard Rust style.
mp0
Max playersIts slot count is 0.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
builds
Build serverBases can be designed and practised here.
creative
CreativeA sandbox with no gathering: build whatever takes your fancy.
training
Combat trainingThe loot comes to you: practise your aim and PvP here.
Mods and access
modded
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A−); momentum is the one to work on (F).