On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 10% full
7-day average0peak –
Rank#15,339top 69%
Last wipe27d agono schedule published
Next wipe7d 20hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 1 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,339 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 238 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 166 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h.
The force wipe · high confidence
wipe-day peak0players, last three wipes
Coming wipes
7d 20hThu 5 Nov, 19:00 UTCFW
35d 20hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 22:00 UTCFW27d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for monster-vip3-10-23-2002. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 88.99.24.242:41218 is the address to use.
How dependable is monster-vip3-10-23-2002, and is it online at the moment?
The server is up: monster-vip3-10-23-2002 is online now. The uptime it reports puts the last restart at about 6 days 8 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first sighting by Rust Server Score was on 1 October 2026.
How well does monster-vip3-10-23-2002 run?
It averaged 238 server fps over the last 48 hours, with a low of 230. Buildings, deployables and everything else in the world added up to as many as 28,170 entities. At its highest, it used 2,138 MB of memory. When fps is low and entities climb, that is lag to players.
Which Rust version is monster-vip3-10-23-2002 running?
Rust network protocol 2634 and build 166494 on Linux is what monster-vip3-10-23-2002 runs. To join, your game must use the same protocol; Steam handles the update.
Resets
When does monster-vip3-10-23-2002 wipe, and how often?
Once a month, monster-vip3-10-23-2002 wipes with the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 27 days.
What should you expect from wipe day on monster-vip3-10-23-2002?
Recent wipes have peaked at 0 players on average. 0 hours after the latest wipe began, the crowd hit its peak.
Player count
Where does monster-vip3-10-23-2002 sit among Rust servers?
In the top 69% of all ranked servers, monster-vip3-10-23-2002 sits at #15,339 for player hours over the last seven days.
How many players does monster-vip3-10-23-2002 usually have?
With 1 slots available, monster-vip3-10-23-2002 currently has 0 players. For the last seven days, the average number of players was 0.
Tags and filters
How should you read the tags on monster-vip3-10-23-2002?
You'll see monster-vip3-10-23-2002 tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs166494 (Build): Build number: 166494; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature monster-vip3-10-23-2002?
Rust Server Score lists that include monster-vip3-10-23-2002: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server rules
Which rules does monster-vip3-10-23-2002 enforce, and what are its settings?
You will find no gather rate in the name of monster-vip3-10-23-2002. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. You will see it in the Community section of the server browser, since it is a community server. You are covered by VAC, Valve's anti-cheat.
Which map is in play on monster-vip3-10-23-2002?
A procedural map of size 2,500 and seed 1337, generated by the game, is what monster-vip3-10-23-2002 runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How should you connect to monster-vip3-10-23-2002?
Enter client.connect 88.99.24.242:41218 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp1,ptrak,$r?,v2634,gmrust,cs166494,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp1
Max playersThe server holds 1 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs166494
BuildBuild number: 166494.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).