Working its way up from the back of the class: #15,082 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
53/ 100
D
Moving up: up 772 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 16:32 UTC14d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In Europe, according to its own listing, sits Test, with the EU tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 89.125.214.191:28015.
How reliable is Test, and is it up?
At this moment, Test is offline; the last time it was seen was 14 days 6 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. The first sighting by Rust Server Score was on 14 October 2026.
Which Rust version is Test running?
Rust network protocol 2332 on Windows is what Test runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does Test reset?
The record holds too few of Test's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 14 days 7 hours have passed since this world was made.
What happens on Test when wipe day arrives?
The average peak on its recent wipes was 0 players. 0 hours after the latest wipe began, the crowd hit its peak.
Population
What position does Test hold in the rankings?
In Europe, Test is #2,587, and overall it is #15,082 on player hours over the last seven days, in the top 70% of all ranked servers.
How many players does Test usually have?
Test is offline at the moment; the last time it was seen was 14 days 6 hours ago.
Lists and filters
How should you read the tags on Test?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp10 (Max players): The server holds 10 slots; v2332 (Protocol): Join only if your game runs protocol 2332; ptrak (Networking): The network layer is RakNet, standard for the game; weekly (Weekly): Wipes come once a week; vanilla (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; oxide (Oxide): Plugin framework: Oxide (uMod); modded (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): The server browser lists it under Europe; hf7b64e55 (Custom tag): The owner or a plugin created this tag, so it is not standard Rust; stok (Custom tag): The owner or a plugin created this tag, so it is not standard Rust are the tags Test publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Test appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Test: European Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded.
Rules and settings
How is Test set up, and what rules does it keep?
Nothing in the name of Test states a gather rate. No group limit is published. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. VAC, Valve's anti-cheat, is enabled.
Which map is in play on Test?
The game generates the procedural map on Test at size 1,000 with seed 52345232. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How should you connect to Test?
Enter client.connect 89.125.214.191:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp10,ptrak,v2332,EU,vanilla,weekly,hf7b64e55,stok,gmrust,oxide,modded
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp10
Max playersThe server holds 10 slots.
v2332
ProtocolJoin only if your game runs protocol 2332.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
Wipe schedule
weekly
WeeklyWipes come once a week.
Difficulty
vanilla
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
oxide
OxidePlugin framework: Oxide (uMod).
modded
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
EU
EuropeThe server browser lists it under Europe.
Other
hf7b64e55
Custom tagThe owner or a plugin created this tag, so it is not standard Rust.
stok
Custom tagThe owner or a plugin created this tag, so it is not standard Rust.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).