On the class lists: D (49), with population over 48 hours and no performance mark.
Players now0/ 40% full
7-day average1peak 2
Rank#7,210top 32%
Last wipe6d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
19/ 100
F
A quiet classroom so far: 1 of 4 on average. Plenty of space to grow.
Standingrank on player hours
68/ 100
C+
Working its way up from the back of the class: #7,210 on player hours.
Uptimehours on the list, last 48
4/ 100
F
Attendance needs work: on the list only 2 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 161 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
71/ 100
B−
Climbing fast: up 3,016 places this week.
A fair term, with more to come.
Strongest in performance (A+); uptime is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap18.1 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Thu 22 OctSun 4 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in, with 1 in the queue.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 14:21 UTC6d ago
2+1 queue
–
running
1
Sun 4 Oct, 11:42 UTC24d ago
1
✓ held half
18.1 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for [ESP][PvE] ISLA TORTUGA. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 89.130.137.54:28015 is the address to use.
Is [ESP][PvE] ISLA TORTUGA up, and how steady is its uptime?
You cannot join now: [ESP][PvE] ISLA TORTUGA is offline, last seen 7 hours ago. The uptime it reports puts the last restart at about 33 minutes ago. It was up 10% of the time over the last 7 full days, 16 of 168 hours. On 27 September 2026, Rust Server Score saw it for the first time.
Does [ESP][PvE] ISLA TORTUGA perform well?
It never fell below 161 server fps in the last 48 hours, averaging 161. Buildings, deployables and everything else in the world added up to as many as 90,333 entities. At its highest, it used 1,912 MB of memory. Players feel lag when fps drops and entities pile up.
On what Rust version does [ESP][PvE] ISLA TORTUGA sit?
You will find [ESP][PvE] ISLA TORTUGA on Rust network protocol 2635 and build 168909, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does [ESP][PvE] ISLA TORTUGA wipe, and how often?
The record holds too few of [ESP][PvE] ISLA TORTUGA's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 6 days 18 hours.
What should you expect from wipe day on [ESP][PvE] ISLA TORTUGA?
Recent wipes have peaked at 2 players on average. The latest wipe peaked 4 hours in, with 1 more players queued at that point. Half the peak held until the next wipe in 100% of its recent wipes.
Player numbers
What position does [ESP][PvE] ISLA TORTUGA hold in the rankings?
In the top 32% of all ranked servers, [ESP][PvE] ISLA TORTUGA sits at #7,210 for player hours over the last seven days.
What does the population on [ESP][PvE] ISLA TORTUGA look like?
It has been 7 hours since [ESP][PvE] ISLA TORTUGA was last seen, and it is offline right now. It peaked at 2 and averaged 1 players over the last seven days.
Lists and filters
How should you read the tags on [ESP][PvE] ISLA TORTUGA?
You'll see [ESP][PvE] ISLA TORTUGA tagged with gmvanilla (Game mode): Survival, vanilla style; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show [ESP][PvE] ISLA TORTUGA?
Rust Server Score lists that include [ESP][PvE] ISLA TORTUGA: Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server rules
What settings and rules apply on [ESP][PvE] ISLA TORTUGA?
Nothing in the name of [ESP][PvE] ISLA TORTUGA states a gather rate. The default of 8 players applies as the group cap. pve is the mode here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Can you tell me which map [ESP][PvE] ISLA TORTUGA uses?
A procedural map of size 4,000 and seed 57126404, generated by the game, is what [ESP][PvE] ISLA TORTUGA runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How do you get onto [ESP][PvE] ISLA TORTUGA?
Enter client.connect 89.130.137.54:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp4,ptrak,$r?,v2635,^p,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp4
Max playersThe server holds 4 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); uptime is the one to work on (F).