On the class lists: F (23), with population over 48 hours and no performance mark.
Players now0/ 200% full
7-day average0peak 2
Rank#9,294top 42%
No wipesresets8 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 0 of 20 on average. Plenty of space to grow.
Standingrank on player hours
58/ 100
C−
Working its way up from the back of the class: #9,294 on player hours.
Uptimehours on the list, last 48
8/ 100
F
Attendance needs work: on the list only 4 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 107 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 42% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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W·W·
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 16:53 UTC14h ago
–
–
–
1
Wed 28 Oct, 16:11 UTC15h ago
–
–
–
2
Wed 28 Oct, 15:51 UTC15h ago
–
–
–
2
Wed 28 Oct, 15:24 UTC16h ago
–
–
–
2
Mon 26 Oct, 15:01 UTC2d ago
–
–
–
0
Mon 26 Oct, 12:09 UTC2d ago
–
–
–
0
Mon 26 Oct, 11:45 UTC2d ago
–
–
–
1
Mon 26 Oct, 11:00 UTC2d ago
2
✓ held half
2.2 days
1
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Rust 6K | Procedural Map sit?
No region is published for Rust 6K | Procedural Map. Rust Server Score takes the server's word for its location and does not trace the hardware. 89.197.85.94:28115 is the address to use.
How reliable is Rust 6K | Procedural Map, and is it up?
You cannot join now: Rust 6K | Procedural Map is offline, last seen 14 hours ago. According to its reported uptime, the last restart was about 5 minutes ago. For the last 7 full days, it was up 15 of 168 hours, or 9% of the time. It was first seen by Rust Server Score on 4 October 2026.
Is Rust 6K | Procedural Map smooth to play on?
It averaged 107 server fps over the last 48 hours, with a low of 107. At its peak, it held 121,158 entities, including buildings, deployables and all else in the world. At its highest, it used 2,723 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does Rust 6K | Procedural Map sit?
The server Rust 6K | Procedural Map is on Rust network protocol 2635 and build 168909 under Windows. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does Rust 6K | Procedural Map wipe its map?
None of the resets on Rust 6K | Procedural Map is a wipe: the world is remade every few hours and no schedule is kept.
Population
What position does Rust 6K | Procedural Map hold in the rankings?
In the top 42% of all ranked servers, Rust 6K | Procedural Map sits at #9,294 for player hours over the last seven days.
What does the population on Rust 6K | Procedural Map look like?
Rust 6K | Procedural Map is offline at the moment; the last time it was seen was 14 hours ago. The seven-day average is 0 players, with a peak of 2. The busiest time in the last 48 hours was 21:00 UTC, with an average of 1 players.
Lists and filters
What is meant by the tags on Rust 6K | Procedural Map?
You'll see Rust 6K | Procedural Map tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Rust 6K | Procedural Map?
Rust Server Score lists that include Rust 6K | Procedural Map: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Rules and settings
How is Rust 6K | Procedural Map set up, and what rules does it keep?
Nothing in the name of Rust 6K | Procedural Map states a gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Which map is in play on Rust 6K | Procedural Map?
The game generates the procedural map on Rust 6K | Procedural Map at size 5,000 with seed 561201300. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How do you get onto Rust 6K | Procedural Map?
Enter client.connect 89.197.85.94:28115 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp20
Max playersThe server holds 20 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).