On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak –
Rank#15,452top 69%
Last wipe262d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,452 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 115 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 279 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
···
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by Voron'ka_Rust. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 89.204.26.94:7952.
How dependable is Voron'ka_Rust, and is it online at the moment?
You cannot join now: Voron'ka_Rust is offline, last seen 2 hours ago. About 3 days 14 hours ago, it restarted, based on the uptime it reports. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Is Voron'ka_Rust smooth to play on?
It never fell below 105 server fps in the last 48 hours, averaging 115. At its peak, it held 156,519 entities, including buildings, deployables and all else in the world. Up to 5,565 MB of memory was used. Players feel lag when fps drops and entities pile up.
Which Rust version is Voron'ka_Rust running?
Rust network protocol 2627 and build 155243 on Windows is what Voron'ka_Rust runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does Voron'ka_Rust wipe its map?
Voron'ka_Rust has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 262 days 11 hours have passed since this world was made.
Population
What position does Voron'ka_Rust hold in the rankings?
In the top 69% of all ranked servers, Voron'ka_Rust sits at #15,452 for player hours over the last seven days.
What does the population on Voron'ka_Rust look like?
It has been 2 hours since Voron'ka_Rust was last seen, and it is offline right now. Over the past seven days, the average player count was 0.
Tags and filters
What do Voron'ka_Rust's tags stand for?
gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server holds 50 slots; ts10 (Group limit): A team can hold 10 players at most; v2627 (Protocol): The game protocol is 2627, so your game must match that version to join; cs155243 (Build): The game build is 155243; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes are the tags Voron'ka_Rust publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Voron'ka_Rust?
These Rust Server Score lists count Voron'ka_Rust among them: Best community servers, graded and Vanilla Rust servers, graded. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
Server rules
What settings and rules apply on Voron'ka_Rust?
You will find no gather rate in the name of Voron'ka_Rust. You can play in groups of up to 10 players. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. You will see it in the Community section of the server browser, since it is a community server. Vanilla is what it calls itself: you get the unmodified game: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.
Which map is in play on Voron'ka_Rust?
Voron'ka_Rust runs a game-generated procedural map at size 4,500, seed 849156275. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How do you get onto Voron'ka_Rust?
To connect, start Rust, press F1, and type client.connect 89.204.26.94:7952. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2627,^v,gmrust,cs155243,ts10
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersThe server holds 50 slots.
ts10
Group limitA team can hold 10 players at most.
v2627
ProtocolThe game protocol is 2627, so your game must match that version to join.
cs155243
BuildThe game build is 155243.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).