Working its way up from the back of the class: #15,498 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: down 75 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Rusty_Sun [DE/ENG/ES] | PvE | BradleyHeli | RaidBases & Events sit?
No region is published for Rusty_Sun [DE/ENG/ES] | PvE | BradleyHeli | RaidBases & Events. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 89.245.65.163:28015.
How reliable is Rusty_Sun [DE/ENG/ES] | PvE | BradleyHeli | RaidBases & Events, and is it up?
You cannot join now: Rusty_Sun [DE/ENG/ES] | PvE | BradleyHeli | RaidBases & Events is offline, last seen 37 days 5 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 17 September 2026, Rust Server Score saw it for the first time.
Which Rust version is Rusty_Sun [DE/ENG/ES] | PvE | BradleyHeli | RaidBases & Events running?
You will find Rusty_Sun [DE/ENG/ES] | PvE | BradleyHeli | RaidBases & Events on Rust network protocol 2633 and build 164530, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does Rusty_Sun [DE/ENG/ES] | PvE | BradleyHeli | RaidBases & Events reset?
There are too few wipes on record for Rusty_Sun [DE/ENG/ES] | PvE | BradleyHeli | RaidBases & Events to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 54 days 10 hours.
Population
What position does Rusty_Sun [DE/ENG/ES] | PvE | BradleyHeli | RaidBases & Events hold in the rankings?
In the top 68% of all ranked servers, Rusty_Sun [DE/ENG/ES] | PvE | BradleyHeli | RaidBases & Events sits at #15,498 for player hours over the last seven days.
Is Rusty_Sun [DE/ENG/ES] | PvE | BradleyHeli | RaidBases & Events a busy server?
The last sighting of Rusty_Sun [DE/ENG/ES] | PvE | BradleyHeli | RaidBases & Events was 37 days 5 hours ago, and it is offline right now.
Tags
How should you read the tags on Rusty_Sun [DE/ENG/ES] | PvE | BradleyHeli | RaidBases & Events?
The game's browser takes its cue from the tags Rusty_Sun [DE/ENG/ES] | PvE | BradleyHeli | RaidBases & Events has set: gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): 50 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2633 (Protocol): Join only if your game runs protocol 2633; cs164530 (Build): This runs on build 164530; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; modded (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Rusty_Sun [DE/ENG/ES] | PvE | BradleyHeli | RaidBases & Events?
These Rust Server Score lists count Rusty_Sun [DE/ENG/ES] | PvE | BradleyHeli | RaidBases & Events among them: Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
How is Rusty_Sun [DE/ENG/ES] | PvE | BradleyHeli | RaidBases & Events set up, and what rules does it keep?
You will find no gather rate in the name of Rusty_Sun [DE/ENG/ES] | PvE | BradleyHeli | RaidBases & Events. The default of 8 players applies as the group cap. It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Rusty_Sun [DE/ENG/ES] | PvE | BradleyHeli | RaidBases & Events uses?
The game generates the procedural map on Rusty_Sun [DE/ENG/ES] | PvE | BradleyHeli | RaidBases & Events at size 4,800 with seed 2060936823. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How do you get onto Rusty_Sun [DE/ENG/ES] | PvE | BradleyHeli | RaidBases & Events?
Enter client.connect 89.245.65.163:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is http://sunjazz.de.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2633,^p,gmrust,cs164530,ts8,^o^z,modded
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max players50 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2633
ProtocolJoin only if your game runs protocol 2633.
cs164530
BuildThis runs on build 164530.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
modded
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).