Working its way up from the back of the class: #15,491 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
51/ 100
D
Moving up: up 359 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
···
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Rusty_Sun [DE/ENG/ES] | PvE | BradleyHeli | RaidBases & Events based in?
Rusty_Sun [DE/ENG/ES] | PvE | BradleyHeli | RaidBases & Events leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. 89.245.65.66:28015 is the address to use.
How dependable is Rusty_Sun [DE/ENG/ES] | PvE | BradleyHeli | RaidBases & Events, and is it online at the moment?
You cannot join now: Rusty_Sun [DE/ENG/ES] | PvE | BradleyHeli | RaidBases & Events is offline, last seen 40 days 12 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 17 September 2026.
Which Rust version is Rusty_Sun [DE/ENG/ES] | PvE | BradleyHeli | RaidBases & Events running?
Rust network protocol 2633 and build 164530 on Windows is what Rusty_Sun [DE/ENG/ES] | PvE | BradleyHeli | RaidBases & Events runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does Rusty_Sun [DE/ENG/ES] | PvE | BradleyHeli | RaidBases & Events wipe, and how often?
The record holds too few of Rusty_Sun [DE/ENG/ES] | PvE | BradleyHeli | RaidBases & Events's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 54 days 17 hours.
Player numbers
Where does Rusty_Sun [DE/ENG/ES] | PvE | BradleyHeli | RaidBases & Events place in the wider field of Rust servers?
Over the last seven days, Rusty_Sun [DE/ENG/ES] | PvE | BradleyHeli | RaidBases & Events has #15,491 for player hours, in the top 69% of all ranked servers.
What does the population on Rusty_Sun [DE/ENG/ES] | PvE | BradleyHeli | RaidBases & Events look like?
It has been 40 days 12 hours since Rusty_Sun [DE/ENG/ES] | PvE | BradleyHeli | RaidBases & Events was last seen, and it is offline right now.
Tags and filters
What is meant by the tags on Rusty_Sun [DE/ENG/ES] | PvE | BradleyHeli | RaidBases & Events?
You'll see Rusty_Sun [DE/ENG/ES] | PvE | BradleyHeli | RaidBases & Events tagged with gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2633 (Protocol): To get in, your game needs to be on the same version: the protocol is 2633; cs164530 (Build): Build number: 164530; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; modded (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Rusty_Sun [DE/ENG/ES] | PvE | BradleyHeli | RaidBases & Events?
Rust Server Score lists that include Rusty_Sun [DE/ENG/ES] | PvE | BradleyHeli | RaidBases & Events: Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
How is Rusty_Sun [DE/ENG/ES] | PvE | BradleyHeli | RaidBases & Events set up, and what rules does it keep?
The name of Rusty_Sun [DE/ENG/ES] | PvE | BradleyHeli | RaidBases & Events gives no gather rate. With no change from the game default, groups take up to 8 players. You get pve here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in play on Rusty_Sun [DE/ENG/ES] | PvE | BradleyHeli | RaidBases & Events?
The game generates the procedural map on Rusty_Sun [DE/ENG/ES] | PvE | BradleyHeli | RaidBases & Events at size 4,800 with seed 2060936823. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How should you connect to Rusty_Sun [DE/ENG/ES] | PvE | BradleyHeli | RaidBases & Events?
To connect, start Rust, press F1, and type client.connect 89.245.65.66:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at http://sunjazz.de.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2633,^p,gmrust,cs164530,ts8,^o^z,modded
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2633
ProtocolTo get in, your game needs to be on the same version: the protocol is 2633.
cs164530
BuildBuild number: 164530.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
modded
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).