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Every Rust server graded on real, live numbers. 50,243 players on the roll · 11,687 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 91.1.111.20:28025
Name of server

Staging Crossjoin Test

RegisterAbsentOffline
Region–
Address91.1.111.20:28025
Last checked32d ago
Launch Rust and join
Overall grade

Not there yet

44 out of 100, the average of 2 subjects

Players now 1/ 2 50% full
7-day average0peak –
Rank#13,973top 61%
Last wipe32d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 39/ 100 Working its way up from the back of the class: #13,973 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 48/ 100 Slipped a little: down 698 places this week. Nothing a good wipe can't fix.

A term to build on. Even marks across the subjects, from F to D.

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 524 on average
363 / 425
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 334 on average
25 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 331 on average
44 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
168 / 200
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 279 on average
67 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 263 on average
70 / 100

Quick answers

from the figures on this page

About the server

In what location does Staging Crossjoin Test sit?

You'll find no region listed by Staging Crossjoin Test. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 91.1.111.20:28025.

How reliable is Staging Crossjoin Test, and is it up?

You cannot join now: Staging Crossjoin Test is offline, last seen 32 days 8 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 25 September 2026.

Which Rust version is Staging Crossjoin Test running?

The server Staging Crossjoin Test is on Rust network protocol 2634 and build 165824 under Windows. You need the same protocol to join; Steam takes care of updating your game.

Wipe cycle

On what schedule does Staging Crossjoin Test reset?

There are too few wipes on record for Staging Crossjoin Test to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 32 days 9 hours.

Player count

Where does Staging Crossjoin Test place in the wider field of Rust servers?

Over the last seven days, Staging Crossjoin Test has #13,973 for player hours, in the top 61% of all ranked servers.

How many players does Staging Crossjoin Test usually have?

It has been 32 days 8 hours since Staging Crossjoin Test was last seen, and it is offline right now.

Tags and filters

What do Staging Crossjoin Test's tags stand for?

You'll see Staging Crossjoin Test tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp2 (Max players): Its slot count is 2; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs165824 (Build): Build number: 165824; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Which Rust Server Score filters and lists feature Staging Crossjoin Test?

These Rust Server Score lists count Staging Crossjoin Test among them: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Map and rules

Which rules does Staging Crossjoin Test enforce, and what are its settings?

The name of Staging Crossjoin Test gives no gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. You are covered by VAC, Valve's anti-cheat.

Staging Crossjoin Test runs which map?

Staging Crossjoin Test runs a procedural map, which the game generates.

How to join

What is the way to join Staging Crossjoin Test?

Enter client.connect 91.1.111.20:28025 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs165824,ts8

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp2
Max players Its slot count is 2.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2634
Protocol To get in, your game needs to be on the same version: the protocol is 2634.
cs165824
Build Build number: 165824.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.