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Every Rust server graded on real, live numbers. 86,491 players on the roll · 11,867 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 27 October 2026 Pupil no. 91.1.111.20:28025
Name of server

vanilla-maptest

RegisterAbsentOffline
Region–
Address91.1.111.20:28025
Last checked14d ago
Launch Rust and join
Overall grade

Not there yet

27 out of 100, the average of 3 subjects

Players now 0/ 4 0% full
7-day average0peak –
Rank#15,312top 71%
Last wipe14d agono schedule published
Next wipe–too few wipes seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 29/ 100 Working its way up from the back of the class: #15,312 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe 0/ 100 Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago 52/ 100 Moving up: up 495 places this week.

A term to build on. Strongest in momentum (D); wipes are the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep29 Sep2 Oct13 Oct16 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

2 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap17.4 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 13 OctFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 05:46 UTC14d ago 1 – running 0
Fri 25 Sep, 20:45 UTC31d ago 2 halved by day 1 17.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 504 on average
762 / 825
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 345 on average
51 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 340 on average
110 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 314 on average
414 / 500
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 280 on average
237 / 300
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 259 on average
181 / 300

Quick answers

from the figures on this page

Server facts

Where in the world is vanilla-maptest?

You'll find no region listed by vanilla-maptest. Rust Server Score takes the server's word for its location and does not trace the hardware. 91.1.111.20:28025 is the address to use.

How dependable is vanilla-maptest, and is it online at the moment?

At this moment, vanilla-maptest is offline; the last time it was seen was 14 days 2 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. It was first seen by Rust Server Score on 25 September 2026.

What Rust version is vanilla-maptest on?

Rust network protocol 2634 and build 165921 on Windows is what vanilla-maptest runs. To join, your game must use the same protocol; Steam handles the update.

Wipe schedule

When does vanilla-maptest wipe, and how often?

The record holds too few of vanilla-maptest's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 14 days 14 hours.

What should you expect from wipe day on vanilla-maptest?

Across its recent wipes, the busiest moments averaged 2 players. Peak numbers came 1 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. In the other wipes it slipped under half by day 1.

Player count

What position does vanilla-maptest hold in the rankings?

Over the last seven days, vanilla-maptest has #15,312 for player hours, in the top 71% of all ranked servers.

What does the population on vanilla-maptest look like?

vanilla-maptest is offline at the moment; the last time it was seen was 14 days 2 hours ago.

Tags and filters

What is meant by the tags on vanilla-maptest?

gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp4 (Max players): Its slot count is 4; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): Join only if your game runs protocol 2634; cs165921 (Build): This runs on build 165921; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server are the tags vanilla-maptest publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Where does vanilla-maptest appear in the Rust Server Score lists and filters?

These Rust Server Score lists count vanilla-maptest among them: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Map and rules

Which rules does vanilla-maptest enforce, and what are its settings?

Nothing in the name of vanilla-maptest states a gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. You will see it in the Community section of the server browser, since it is a community server. VAC, Valve's anti-cheat, is enabled.

Getting in

What is the way to join vanilla-maptest?

Enter client.connect 91.1.111.20:28025 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs165921,ts8

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp4
Max players Its slot count is 4.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2634
Protocol Join only if your game runs protocol 2634.
cs165921
Build This runs on build 165921.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code There is no region code on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.