On the class lists: D (46), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 2
Rank#8,052top 36%
Last wipe5d agomonthly schedule
Next wipe8d 22hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
64/ 100
C
Working its way up from the back of the class: #8,052 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 174 server fps on average.
Wipeskeeping the crowd after a wipe
25/ 100
F
Needs to keep more players after wipe day: 25% of wipes kept half their crowd.
Momentumrank now against a week ago
43/ 100
F
Slipped a little: down 1,147 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 36% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
5 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 22h.
The force wipe · high confidence
usual gap10.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held25%else halves by day 4
Coming wipes
8d 22hThu 5 Nov, 19:00 UTCFW
36d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Thu 22 OctThu 15 OctFri 2 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 44 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 15:07 UTC5d ago
1
–
running
0
Thu 15 Oct, 15:07 UTC12d ago
1
halved by day 4
7 days
0
Fri 2 Oct, 07:27 UTC25d ago
1
halved by day 3
13.3 days
0
Thu 17 Sep, 23:21 UTC39d ago
2
halved by day 5
14.3 days
0
Sat 12 Sep, 11:57 UTC45d ago
2
✓ held half
5.5 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by LionForge Vanilla #1. Rust Server Score takes the server's word for its location and does not trace the hardware. 91.122.45.39:28015 is the address to use.
How dependable is LionForge Vanilla #1, and is it online at the moment?
You can join now: LionForge Vanilla #1 is online. About 4 days 23 hours ago, it restarted, based on the uptime it reports. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Is LionForge Vanilla #1 smooth to play on?
It never fell below 123 server fps in the last 48 hours, averaging 174. Buildings, deployables and everything else in the world added up to as many as 65,847 entities. Memory use reached up to 4,114 MB. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does LionForge Vanilla #1 sit?
Rust network protocol 2635 and build 168909 on Linux is what LionForge Vanilla #1 runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does LionForge Vanilla #1 reset?
Once a month, LionForge Vanilla #1 wipes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 5 days 4 hours. The tags show a monthly wipe schedule.
What happens on LionForge Vanilla #1 when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. 44 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 25% of its recent wipes. In the other wipes it slipped under half by day 4.
Player numbers
Where does LionForge Vanilla #1 sit among Rust servers?
In the top 36% of all ranked servers, LionForge Vanilla #1 sits at #8,052 for player hours over the last seven days.
Is LionForge Vanilla #1 a busy server?
With 50 slots available, LionForge Vanilla #1 currently has 0 players. Averaging 0 players over seven days, it peaked at 2.
Tags and filters
How should you read the tags on LionForge Vanilla #1?
You'll see LionForge Vanilla #1 tagged with gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Its slot count is 50; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does LionForge Vanilla #1 appear in the Rust Server Score lists and filters?
These Rust Server Score lists count LionForge Vanilla #1 among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Rules and settings
What settings and rules apply on LionForge Vanilla #1?
You will find no gather rate in the name of LionForge Vanilla #1. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The vanilla label is its own: nothing is altered here: rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is enabled.
Which map is in play on LionForge Vanilla #1?
LionForge Vanilla #1 runs a game-generated procedural map at size 3,500, seed 426701561. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How should you connect to LionForge Vanilla #1?
To connect, start Rust, press F1, and type client.connect 91.122.45.39:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://rust.lionforge.dev/en/.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,^v,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersIts slot count is 50.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).