On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak –
Rank#15,318top 69%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,318 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 193 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, and #366 of the duo servers (top 87%). Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 3 Oct, 10:05 UTC26d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You won't find a region tag on Europe Rust Server, but its name indicates Europe. Rust Server Score takes the server's word for its location and does not trace the hardware. 91.189.178.186:28245 is the address to use.
How dependable is Europe Rust Server, and is it online at the moment?
The server is up: Europe Rust Server is online now. According to its reported uptime, the last restart was about 7 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
Does Europe Rust Server perform well?
The average over the last 48 hours was 30 server fps, and it never went below 23. At its peak, it held 120,889 entities, including buildings, deployables and all else in the world. Up to 3,368 MB of memory was used. Players feel lag when fps drops and entities pile up.
Which Rust version is Europe Rust Server running?
Rust network protocol 2634 and build 166652 on Windows is what Europe Rust Server runs. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does Europe Rust Server reset?
There are too few wipes on record for Europe Rust Server to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 26 days 2 hours.
What should you expect from wipe day on Europe Rust Server?
The average peak on its recent wipes was 2 players. Peak numbers came 0 hours into the latest wipe.
Population
What position does Europe Rust Server hold in the rankings?
Over the last seven days, Europe Rust Server has #15,318 for player hours, in the top 69% of all ranked servers. In the duo group, it ranks #366.
What does the population on Europe Rust Server look like?
Europe Rust Server is showing 0 players right now, with 100 slots in total. For the last seven days, the average number of players was 0.
Tags and filters
How should you read the tags on Europe Rust Server?
The game's browser takes its cue from the tags Europe Rust Server has set: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): 100 slots are available; ts2 (Group limit): Teams cap out at 2; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Europe Rust Server?
Rust Server Score lists that include Europe Rust Server: Duo servers, marked like a report, European Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo.
Rules and settings
Which rules does Europe Rust Server enforce, and what are its settings?
The name of Europe Rust Server gives no gather rate. You can have up to 2 players in a group (duo). survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Europe Rust Server uses?
Europe Rust Server runs a game-generated procedural map at size 4,500, seed 89462235. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
What is the way to join Europe Rust Server?
To connect, start Rust, press F1, and type client.connect 91.189.178.186:28245. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2634,gmvanilla,cs166652,ts2,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp100
Max players100 slots are available.
ts2
Group limitTeams cap out at 2.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs166652
BuildThe game build is 166652.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).