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Every Rust server graded on real, live numbers. 83,784 players on the roll · 11,783 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 91.198.101.82:28015
Name of server

testserver

RegisterAbsentOffline
Region–
Address91.198.101.82:28015
Last checked12d ago
Launch Rust and join
Overall grade

Working towards

47 out of 100, the average of 2 subjects

Players now 1/ 5 20% full
7-day average0peak –
Rank#12,842top 59%
Last wipe12d agono schedule published
Next wipe–too few wipes seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 41/ 100 Working its way up from the back of the class: #12,842 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 53/ 100 Moving up: up 795 places this week.

A term to build on. Strongest in momentum (D); standing is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct16 Oct18 Oct19 Oct21 Oct22 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

1 wipe day in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 19:03 UTC12d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 545 on average
691 / 750
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
472 / 500
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 305 on average
44 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 305 on average
59 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 267 on average
158 / 200
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 263 on average
210 / 250

Quick answers

from the figures on this page

About the server

In what location does testserver sit?

testserver leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. 91.198.101.82:28015 is the address to use.

How reliable is testserver, and is it up?

You cannot join now: testserver is offline, last seen 12 days 20 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. It was first seen by Rust Server Score on 15 October 2026.

Which Rust version is testserver running?

Rust network protocol 2634 and build 167781 on Windows is what testserver runs. You need the same protocol to join; Steam takes care of updating your game.

Wipe schedule

When does testserver wipe, and how often?

There are too few wipes on record for testserver to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 12 days 20 hours.

What should you expect from wipe day on testserver?

Across its recent wipes, the busiest moments averaged 1 players. 0 hours after the latest wipe began, the crowd hit its peak.

Player count

Where does testserver place in the wider field of Rust servers?

Over the last seven days, testserver has #12,842 for player hours, in the top 59% of all ranked servers.

What does the population on testserver look like?

The last sighting of testserver was 12 days 20 hours ago, and it is offline right now.

Lists and filters

What is meant by the tags on testserver?

gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set are the tags testserver publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Where does testserver appear in the Rust Server Score lists and filters?

Rust Server Score lists that include testserver: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules and settings

How is testserver set up, and what rules does it keep?

Nothing in the name of testserver states a gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser you will find this community server. VAC, Valve's anti-cheat, is enabled.

Which map is in play on testserver?

testserver runs a procedural map, which the game generates.

Getting in

How should you connect to testserver?

To connect, start Rust, press F1, and type client.connect 91.198.101.82:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp5
Max players The server holds 5 slots.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2634
Protocol Join only if your game runs protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.