On the class lists: D (46), with population over 48 hours and no performance mark.
Players now6/ 4513% full
7-day average0peak 5
Rank#5,670top 25% · #1822 in EU
Last wipe26d agomonthly schedule
Next wipe8d 2hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 45 on average. Plenty of space to grow.
Standingrank on player hours
75/ 100
B
Holds a respectable place: #5,670 on player hours.
Uptimehours on the list, last 48
83/ 100
B+
Missed a few lessons: on the list 40 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
25/ 100
F
Lost ground: down 2,832 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in uptime (B+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 25% of all ranked servers, top 62% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 2h.
The force wipe · high confidence
wipe-day peak6players, last three wipes
Coming wipes
8d 2hThu 5 Nov, 19:00 UTCFW
36d 2hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:22 UTCFW26d ago
6
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll see Rustovik|convoy|no limit listed in Europe, tagged EU. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 91.226.14.64:28015.
How reliable is Rustovik|convoy|no limit, and is it up?
You can join now: Rustovik|convoy|no limit is online. The uptime it reports puts the last restart at about 45 minutes ago. It was up 139 of 168 hours over the last 7 full days, which is 83% of the time. The first sighting by Rust Server Score was on 13 September 2026.
How well does Rustovik|convoy|no limit run?
It never fell below 29 server fps in the last 48 hours, averaging 30. At its peak, it held 145,877 entities, including buildings, deployables and all else in the world. Memory use reached up to 3,933 MB. When fps is low and entities climb, that is lag to players.
On what Rust version does Rustovik|convoy|no limit sit?
You will find Rustovik|convoy|no limit on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does Rustovik|convoy|no limit wipe its map?
Once a month, Rustovik|convoy|no limit wipes with the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 26 days 21 hours. The tags show a monthly wipe schedule.
What happens on Rustovik|convoy|no limit when wipe day arrives?
The average peak on its recent wipes was 6 players. The crowd on the latest wipe was largest 2 hours after it began.
Population
Where does Rustovik|convoy|no limit place in the wider field of Rust servers?
In Europe, Rustovik|convoy|no limit is #1,822, and overall it is #5,670 on player hours over the last seven days, in the top 25% of all ranked servers.
What does the population on Rustovik|convoy|no limit look like?
Right now, 6 players are on Rustovik|convoy|no limit, which has 45 slots. The seven-day average is 0 players, with a peak of 5. The highest average in the last 48 hours came at 14:00 UTC, with 4 players.
Lists and filters
How should you read the tags on Rustovik|convoy|no limit?
The game's browser takes its cue from the tags Rustovik|convoy|no limit has set: gmrust (Game mode): Rust survival, played by the standard rules; mp45 (Max players): 45 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EU (Europe): You will find it under Europe in the browser; jp0 (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Rustovik|convoy|no limit appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Rustovik|convoy|no limit: European Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
How is Rustovik|convoy|no limit set up, and what rules does it keep?
Nothing in the name of Rustovik|convoy|no limit states a gather rate. The default of 8 players applies as the group cap. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. By its own description it is vanilla: you get the unmodified game: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.
Rustovik|convoy|no limit runs which map?
The game generates the procedural map on Rustovik|convoy|no limit at size 4,500 with seed 915320665. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
What is the way to join Rustovik|convoy|no limit?
Enter client.connect 91.226.14.64:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://rustovik.gamestores.app/.
Server tags
what each one means
Published asmp45,ptrak,jp0,$r?,v2635,^m,^v,EU,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp45
Max players45 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EU
EuropeYou will find it under Europe in the browser.
Other
jp0
Custom tagNot one of Rust's standard tags, it comes from a plugin or the owner.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (B+); population is the one to work on (F).