On the class lists: D (49), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 3
Rank#5,191top 23% · #889 in NA
Last wipe26d agomonthly schedule
Next wipe8d 10hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
77/ 100
B
Holds a respectable place: #5,191 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
98/ 100
A+
Runs smoothly: 59 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
24/ 100
F
Lost ground: down 2,730 places this week. A strong wipe could turn it round.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 23% of all ranked servers, top 47% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 10h.
The force wipe · high confidence
wipe-day peak11players, last three wipes
Coming wipes
8d 10hThu 5 Nov, 19:00 UTCFW
36d 10hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 11, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:49 UTCFW26d ago
11
–
running
11
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Always Rainy - Vanilla 2X | Monthly | US?
You'll find Always Rainy - Vanilla 2X | Monthly | US in North America, tagged NA, with region code us5. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 91.229.114.151:28015.
How reliable is Always Rainy - Vanilla 2X | Monthly | US, and is it up?
You can join now: Always Rainy - Vanilla 2X | Monthly | US is online. According to its reported uptime, the last restart was about 5 days 11 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does Always Rainy - Vanilla 2X | Monthly | US run?
It averaged 59 server fps over the last 48 hours, with a low of 34. Buildings, deployables and everything else in the world added up to as many as 127,672 entities. Up to 5,888 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does Always Rainy - Vanilla 2X | Monthly | US sit?
You will find Always Rainy - Vanilla 2X | Monthly | US on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does Always Rainy - Vanilla 2X | Monthly | US reset?
Always Rainy - Vanilla 2X | Monthly | US wipes with the force wipe and at no other time. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 26 days 14 hours. Its tags list a monthly wipe schedule.
What happens on Always Rainy - Vanilla 2X | Monthly | US when wipe day arrives?
Recent wipes have peaked at 11 players on average. The crowd on the latest wipe was largest 0 hours after it began.
Player numbers
Where does Always Rainy - Vanilla 2X | Monthly | US place in the wider field of Rust servers?
Over the last seven days, Always Rainy - Vanilla 2X | Monthly | US has #5,191 for player hours, in the top 23% of all ranked servers and #889 in North America.
What does the population on Always Rainy - Vanilla 2X | Monthly | US look like?
Right now, 0 players are on Always Rainy - Vanilla 2X | Monthly | US, which has 50 slots. Averaging 0 players over seven days, it peaked at 3. The highest average in the last 48 hours came at 00:00 UTC, with 2 players.
Tags and filters
What do Always Rainy - Vanilla 2X | Monthly | US's tags stand for?
gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): Its slot count is 50; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $rus5 (Region code): Region code: us5; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; NA (North America): In the server browser it appears under North America; sc1 (Custom tag): The owner or a plugin created this tag, so it is not standard Rust are the tags Always Rainy - Vanilla 2X | Monthly | US publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does Always Rainy - Vanilla 2X | Monthly | US appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Always Rainy - Vanilla 2X | Monthly | US among them: 2x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.
Rules and settings
What settings and rules apply on Always Rainy - Vanilla 2X | Monthly | US?
Going by its name, Always Rainy - Vanilla 2X | Monthly | US runs 2x gather. With no change from the game default, groups take up to 8 players. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. Vanilla is what it calls itself: you get the unmodified game: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.
Always Rainy - Vanilla 2X | Monthly | US runs which map?
A procedural map of size 4,500 and seed 1286731996, generated by the game, is what Always Rainy - Vanilla 2X | Monthly | US runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How do you get onto Always Rainy - Vanilla 2X | Monthly | US?
Enter client.connect 91.229.114.151:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$rus5,v2635,^m,^v,NA,gmrust,cs168909,sc1,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max playersIts slot count is 50.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$rus5
Region codeRegion code: us5.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Other
sc1
Custom tagThe owner or a plugin created this tag, so it is not standard Rust.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).