On the class lists: F (42), with population over 48 hours and no performance mark.
Players now0/ 10% full
7-day average0peak 2
Rank#8,923top 40% · #1223 in NA
Last wipe8d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
4/ 100
F
A quiet classroom so far: 0 of 1 on average. Plenty of space to grow.
Standingrank on player hours
60/ 100
C
Working its way up from the back of the class: #8,923 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
56/ 100
C−
Moving up: up 1,108 places this week.
A term to build on.
Strongest in uptime (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 40% of all ranked servers, top 66% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap13.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1
The first 48 hours of its last wipes
Tue 20 OctThu 1 OctWed 30 Sep
Players each hour, from the hour of the wipe. The latest peaked at 2, 45 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 20 Oct, 22:53 UTC8d ago
2
–
running
0
Thu 1 Oct, 21:00 UTCFW27d ago
0
–
19.1 days
0
Wed 30 Sep, 22:50 UTC28d ago
1
–
0.9 days
0
Thu 17 Sep, 02:00 UTC42d ago
1
halved by day 1
13.9 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is ALLIANT GAMES - DEVELOPMENT based in?
The NA tag places ALLIANT GAMES - DEVELOPMENT in North America, and the region code is us5. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 91.229.114.221:28004.
How reliable is ALLIANT GAMES - DEVELOPMENT, and is it up?
You can join now: ALLIANT GAMES - DEVELOPMENT is online. According to its reported uptime, the last restart was about 15 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Is ALLIANT GAMES - DEVELOPMENT smooth to play on?
The average over the last 48 hours was 30 server fps, and it never went below 30. Buildings, deployables and everything else in the world added up to as many as 88,615 entities. Memory use reached up to 2,865 MB. When fps is low and entities climb, that is lag to players.
On what Rust version does ALLIANT GAMES - DEVELOPMENT sit?
You will find ALLIANT GAMES - DEVELOPMENT on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does ALLIANT GAMES - DEVELOPMENT wipe its map?
ALLIANT GAMES - DEVELOPMENT wipes at times that vary, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 8 days 8 hours.
What should you expect from wipe day on ALLIANT GAMES - DEVELOPMENT?
The average peak on its recent wipes was 1 players. Peak numbers came 45 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. Day 1 is when it sank below half in the wipes that did not hold.
Player count
Where does ALLIANT GAMES - DEVELOPMENT sit among Rust servers?
In North America, ALLIANT GAMES - DEVELOPMENT is #1,223, and overall it is #8,923 on player hours over the last seven days, in the top 40% of all ranked servers.
Is ALLIANT GAMES - DEVELOPMENT a busy server?
Right now, 0 players are on ALLIANT GAMES - DEVELOPMENT, which has 1 slots. Averaging 0 players over seven days, it peaked at 2.
Lists and filters
How should you read the tags on ALLIANT GAMES - DEVELOPMENT?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp1 (Max players): 1 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $rus5 (Region code): us5 is the region code this server uses; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): In the server browser it appears under North America are the tags ALLIANT GAMES - DEVELOPMENT publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which person or group runs ALLIANT GAMES - DEVELOPMENT?
One operator most likely runs these: ALLIANT GAMES - DEVELOPMENT and 1 other server we track all publish a alliant.gg hostname.
Which lists and filters on Rust Server Score show ALLIANT GAMES - DEVELOPMENT?
These Rust Server Score lists count ALLIANT GAMES - DEVELOPMENT among them: Modded Rust servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server rules
How is ALLIANT GAMES - DEVELOPMENT set up, and what rules does it keep?
The name of ALLIANT GAMES - DEVELOPMENT gives no gather rate. The default of 8 players applies as the group cap. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. The vanilla label is its own: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.
Can you tell me which map ALLIANT GAMES - DEVELOPMENT uses?
A procedural map of size 4,096 and seed 1337, generated by the game, is what ALLIANT GAMES - DEVELOPMENT runs. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Custom Map.
Getting in
How should you connect to ALLIANT GAMES - DEVELOPMENT?
To connect, start Rust, press F1, and type client.connect 91.229.114.221:28004. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/alliant.
Server tags
what each one means
Published asmp1,ptrak,$rus5,v2635,^z,^y,^v,NA,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp1
Max players1 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$rus5
Region codeus5 is the region code this server uses.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonCarbon provides the plugin framework here.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); wipes are the one to work on (F).