On the class lists: F (27), with population over 48 hours and no performance mark.
Players now0/ 80% full
7-day average0peak 1
Rank#9,207top 41% · #1236 in NA
Last wipe8d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
5/ 100
F
A quiet classroom so far: 0 of 8 on average. Plenty of space to grow.
Standingrank on player hours
59/ 100
C−
Working its way up from the back of the class: #9,207 on player hours.
Uptimehours on the list, last 48
2/ 100
F
Attendance needs work: on the list only 1 of the last 48 hours.
Performanceserver fps, last 48 hours
55/ 100
C−
Slows down under load at times: 33 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
76/ 100
B
Climbing fast: up 4,874 places this week.
A term to build on.
Strongest in momentum (B); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 41% of all ranked servers, top 66% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap12.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1
The first 48 hours of its last wipes
Tue 20 OctSat 3 OctSat 26 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 20 Oct, 22:10 UTC8d ago
1
–
running
0
Sat 3 Oct, 17:26 UTC26d ago
1
–
17.2 days
0
Sat 26 Sep, 19:42 UTC32d ago
1
halved by day 1
6.9 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
With region code us5, Celestial Dev says it is in North America and shows the NA tag. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 91.229.114.222:28015.
How dependable is Celestial Dev, and is it online at the moment?
The server is down: Celestial Dev is offline now, with the last sighting 46 hours ago. About 3 hours ago, it restarted, based on the uptime it reports. It was up 13 of 168 hours over the last 7 full days, which is 8% of the time. It was first seen by Rust Server Score on 25 September 2026.
Does Celestial Dev perform well?
The average over the last 48 hours was 33 server fps, and it never went below 33. Up to 13,835 entities were in the world, covering buildings, deployables and the rest. Up to 1,480 MB of memory was used. When fps is low and entities climb, that is lag to players.
On what Rust version does Celestial Dev sit?
The server Celestial Dev is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does Celestial Dev wipe its map?
Celestial Dev wipes at times that vary, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 8 days 20 hours have passed since this world was made.
What happens on Celestial Dev when wipe day arrives?
Recent wipes have peaked at 1 players on average. The crowd on the latest wipe was largest 0 hours after it began. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. Day 1 is when it sank below half in the wipes that did not hold.
Player numbers
What position does Celestial Dev hold in the rankings?
Over the last seven days, Celestial Dev has #9,207 for player hours, in the top 41% of all ranked servers and #1,236 in North America.
Is Celestial Dev a busy server?
The last sighting of Celestial Dev was 46 hours ago, and it is offline right now. The seven-day average is 0 players, with a peak of 1.
Tags and filters
How should you read the tags on Celestial Dev?
You'll see Celestial Dev tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp8 (Max players): 8 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $rus5 (Region code): It is filed under the region code us5; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): The plugin framework in use is Carbon; NA (North America): You will find it under North America in the browser in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which person or group runs Celestial Dev?
The same operator most likely runs Celestial Dev and the 18 other servers we track that also publish a joinmyga.me hostname.
Which lists and filters on Rust Server Score show Celestial Dev?
Rust Server Score lists that include Celestial Dev: Modded Rust servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules and settings
What settings and rules apply on Celestial Dev?
Nothing in the name of Celestial Dev states a gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Celestial Dev runs which map?
The game generates the procedural map on Celestial Dev at size 3,584 with seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: COLONY.
Getting in
How do you get onto Celestial Dev?
Enter client.connect 91.229.114.222:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp8,ptrak,$rus5,v2635,NA,gmrust,cs168909,ts8,^z,^y
Game
gmrust
Game modeRust survival, played by the standard rules.
mp8
Max players8 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$rus5
Region codeIt is filed under the region code us5.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (B); wipes are the one to work on (F).