On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak –
Rank#15,348top 69% · #1525 in NA
Last wipe1d agono schedule published
Next wipe5d 21hTue 3 Nov, 19:08 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,348 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
65/ 100
C+
Slows down under load at times: 39 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
48/ 100
D
Slipped a little: down 667 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
7 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Tuesday 3 November, 19:08 UTC, in 5d 21h.
Every Tuesday at 19:08 UTC · high confidence
usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak0players, last three wipes
Coming wipes
5d 21hTue 3 Nov, 19:08 UTC
7d 21hThu 5 Nov, 19:00 UTCFW
12d 21hTue 10 Nov, 19:08 UTC
19d 21hTue 17 Nov, 19:08 UTC
26d 21hTue 24 Nov, 19:08 UTC
33d 21hTue 1 Dec, 19:08 UTC
35d 21hThu 3 Dec, 19:00 UTCFW
40d 21hTue 8 Dec, 19:08 UTC
The first 48 hours of its last wipes
Tue 20 OctTue 13 OctTue 6 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 19:08 UTC1d ago
–
–
running
0
Tue 20 Oct, 19:09 UTC8d ago
0
–
7 days
0
Tue 13 Oct, 19:09 UTC15d ago
0
–
7 days
0
Tue 6 Oct, 19:12 UTC22d ago
0
–
7 days
0
Tue 29 Sep, 19:10 UTC29d ago
0
–
7 days
0
Tue 22 Sep, 19:09 UTC36d ago
0
–
7 days
0
Tue 15 Sep, 19:14 UTC43d ago
0
–
7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Server hosted by Physgun.com?
With region code us5, Server hosted by Physgun.com says it is in North America and shows the NA tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 91.229.114.24:28055.
How reliable is Server hosted by Physgun.com, and is it up?
The server is up: Server hosted by Physgun.com is online now. The uptime it reports puts the last restart at about 25 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. The first sighting by Rust Server Score was on 13 September 2026.
How well does Server hosted by Physgun.com run?
It averaged 39 server fps over the last 48 hours, with a low of 30. At its peak, it held 73,228 entities, including buildings, deployables and all else in the world. Memory use reached up to 3,829 MB. Players feel lag when fps drops and entities pile up.
On what Rust version does Server hosted by Physgun.com sit?
Rust network protocol 2635 and build 168909 on Linux is what Server hosted by Physgun.com runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does Server hosted by Physgun.com reset?
The wipe rhythm on Server hosted by Physgun.com is every Tuesday at 19:08 UTC. Tuesday 3 November at 19:08 UTC is the date set for its next wipe. It has been running its current world for 26 hours.
What happens on Server hosted by Physgun.com when wipe day arrives?
Across its recent wipes, the busiest moments averaged 0 players. Peak numbers came 0 hours into the latest wipe.
Player numbers
What position does Server hosted by Physgun.com hold in the rankings?
Over the last seven days, Server hosted by Physgun.com has #15,348 for player hours, in the top 69% of all ranked servers and #1,525 in North America.
Is Server hosted by Physgun.com a busy server?
Right now, 0 players are on Server hosted by Physgun.com, which has 100 slots. A seven-day average of 0 players applies here.
Lists and filters
What do Server hosted by Physgun.com's tags stand for?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $rus5 (Region code): It is filed under the region code us5; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon; NA (North America): The server browser lists it under North America are the tags Server hosted by Physgun.com publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Server hosted by Physgun.com?
Rust Server Score lists that include Server hosted by Physgun.com: Modded Rust servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Rules and settings
Which rules does Server hosted by Physgun.com enforce, and what are its settings?
The name of Server hosted by Physgun.com gives no gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. The vanilla label is its own: facepunch's own version, with no changed rates, kits or rules. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map Server hosted by Physgun.com uses?
The game generates the procedural map on Server hosted by Physgun.com at size 3,500 with seed 5555. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
What is the way to join Server hosted by Physgun.com?
To connect, start Rust, press F1, and type client.connect 91.229.114.24:28055. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp100,ptrak,$rus5,v2635,^z,^y,^v,NA,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$rus5
Region codeIt is filed under the region code us5.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).