On the class lists: F (39), with population over 48 hours and no performance mark.
Players now0/ 50% full
7-day average0peak 1
Rank#13,504top 61% · #1439 in NA
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 5 on average. Plenty of space to grow.
Standingrank on player hours
39/ 100
F
Working its way up from the back of the class: #13,504 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
56/ 100
C−
Moving up: up 1,726 places this week.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 61% of all ranked servers, top 77% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
13 wipe days in the last 16 weeks
MTWTFSS
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WW·····
W·W·W·W
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W······
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W·
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap2.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1.5
The first 48 hours of its last wipes
Wed 21 OctWed 21 OctMon 12 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 17:02 UTC1d ago
–
–
running
0
Sun 25 Oct, 21:41 UTC1d ago
–
–
–
0
Wed 21 Oct, 19:14 UTC6d ago
1
halved by day 2
4.1 days
0
Wed 21 Oct, 04:33 UTC6d ago
1
–
0.6 days
0
Mon 12 Oct, 09:42 UTC15d ago
1
halved by day 2
8.8 days
0
Sat 10 Oct, 06:47 UTC17d ago
1
halved by day 1
2.1 days
0
Thu 1 Oct, 19:10 UTCFW26d ago
1
halved by day 1
8.5 days
0
Wed 30 Sep, 06:48 UTC27d ago
1
–
1.5 days
0
Sun 27 Sep, 03:17 UTC30d ago
1
halved by day 1
3.1 days
0
Fri 25 Sep, 23:47 UTC31d ago
1
–
1.1 days
0
Wed 23 Sep, 03:40 UTC34d ago
1
halved by day 1
2.8 days
0
Mon 21 Sep, 19:42 UTC36d ago
1
–
1.3 days
0
Mon 21 Sep, 06:19 UTC36d ago
1
–
0.6 days
0
Tue 15 Sep, 18:47 UTC42d ago
1
halved by day 1
5.5 days
0
Mon 14 Sep, 00:26 UTC43d ago
1
–
1.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find Development Server in North America, tagged NA, with region code us5. Rust Server Score takes the server's word for its location and does not trace the hardware. 91.229.114.45:28075 is the address to use.
How reliable is Development Server, and is it up?
You can join now: Development Server is online. The uptime it reports puts the last restart at about 26 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does Development Server run?
It averaged 60 server fps over the last 48 hours, with a low of 60. At its peak, it held 37,027 entities, including buildings, deployables and all else in the world. At its highest, it used 1,865 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is Development Server running?
The server Development Server is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does Development Server wipe its map?
Development Server wipes at times that vary, so no next wipe can be predicted. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 27 hours.
What happens on Development Server when wipe day arrives?
Recent wipes have peaked at 1 players on average. Peak numbers came 0 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. In the other wipes it slipped under half by day 1.5.
Player count
Where does Development Server sit among Rust servers?
In North America, Development Server is #1,439, and overall it is #13,504 on player hours over the last seven days, in the top 61% of all ranked servers.
Is Development Server a busy server?
With 5 slots available, Development Server currently has 0 players. Averaging 0 players over seven days, it peaked at 1. The highest average in the last 48 hours came at 17:00 UTC, with 0 players.
Lists and filters
What is meant by the tags on Development Server?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp5 (Max players): Its slot count is 5; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $rus5 (Region code): Region code: us5; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): In the server browser it appears under North America are the tags Development Server publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Development Server?
These Rust Server Score lists count Development Server among them: Modded Rust servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Map and rules
Which rules does Development Server enforce, and what are its settings?
You will find no gather rate in the name of Development Server. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. The vanilla label is its own: nothing is altered here: rates, kits and rules are as Facepunch ships them. You are covered by VAC, Valve's anti-cheat.
Development Server runs which map?
The game generates the procedural map on Development Server at size 2,600 with seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
Connecting
What is the way to join Development Server?
To connect, start Rust, press F1, and type client.connect 91.229.114.45:28075. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp5,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp5
Max playersIts slot count is 5.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$rus5
Region codeRegion code: us5.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).